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Together in Battle Dev Log

Started by CraigStern, February 06, 2020, 05:37:30 PM

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CraigStern

#1140
  • new skill: Skiakineticists can now learn Create Miasma Pool. Cost 7, range 5: creates a miasma pool on the target space. (At its full range of 5, if an enemy is slowed by the pool, they will not have enough movement to reach the user in melee even with the benefit of Sprint.) A skiakineticist will either learn Create Miasma Pool or Terror, but not both.
  • new rare item: Training Voucher. Can be presented to the trainer for a single free training of your choice!
  • multiplayer balance tweak: adjusted the commonality of certain items dropping during Multiplayer Arena when random item drops are turned on; and money and Psy Clash cards no longer drop at all.
  • fixed: Hot-Tempered and Vindictive characters could sometimes receive a Recognition Response line in place of a normal Recognition line.
  • fixed: on rare occasions, recruiting a character who knew another character from prior to their recruitment could result in a null error.
  • when running IfItem actions in a cutscene, supplying a number for the first parameter will now cause the game to check all characters in the roster of that number instead of looking for each character's most recent army number.
  • new optional parameter for the IfItem actions: Check Reserve Supplies, true or false. If Check Reserve Supplies is set to true, the game will treat the item as found if it's in the army or roster's reserve supplies.
  • when using the RemoveItem action on a roster's reserve supplies in a cutscene, if the item is not found in that roster's reserve supplies, the game will now then look for it in the inventories of the characters in that roster and remove the first one found.
  • new skill image: Create Miasma Pool.

CraigStern

#1141
  • in both the Gharial League Qualifier and the Blacksmith Rescue mission, an enemy now carries a Training Voucher which they will drop when defeated.
  • fixed: in certain "what" background dialogue where a character was raised by both mom and dad (or both grandma and grandpa) but had a bad relationship with just one of them, it was possible to get incorrect pluralization of pronouns in dialogue.

CraigStern

  • fixed: mousing off a unit while keeping the cursor over the edge of the space they're standing on would keep the space selector in place and keep their unit tooltip onscreen, but would remove the character's health bar from view.

CraigStern

#1143
  • new skill: Throw Axe 2. Cost 2, range 2-3: use a throwing axe with greater strength, accuracy, and maximum range. An axefighter will now either learn Armor Rend, Shove 2, or Throw Axe 2 as part of their skill progression.
  • the generated character in the battle for the duel random event now always carries a Training Voucher.
  • the reward for saving three travelers in the Save the Travelers random event is now a Training Voucher instead of a Novice Battle Primer.
  • the shop now has a 1% chance of having a Training Voucher in stock on any given visit.
  • fixed: on the level-up screen, buttons for newly learned skills would be visible before their turn to get highlighted. (These now start off invisible and appear when the particle effects spawn over them.)
  • fixed: the skill data for Quick Twirl had vanished from the game somehow.

CraigStern

#1144
  • achievement added: Superlative Sleuth. To get this, you must gather every relevant piece of evidence and present the strongest possible case against the head of the conspiracy within a single playthrough.
  • commissioned a higher-resolution rework of all the game's icons for use in buttons for the new Choose Ability leveling mode.
  • new skill button images available: Throw Axe 2, Health Proficiency, Energy Proficiency, Strength Proficiency, Psy Proficiency, Accuracy Proficiency, Dodge Proficiency, Counterattack Proficiency, Reflexes Proficiency, Perception Proficiency, Speed Proficiency, Slash Res. Proficiency, Pierce Res. Proficiency, Crush Res. Proficiency, Mental Res. Proficiency, Heat Res. Proficiency, Cold Res. Proficiency, Shadow Res. Proficiency, Light Res. Proficiency, Drowning Res. Proficiency, and Poison Res. Proficiency.

CraigStern

#1145
  • UI improvement: the game now accommodates custom character dialogue that is too long to fit in the dialogue box! When a line is too long to fit in the dialogue box, the game now detects this and makes it so that clicking the dialogue box, rather than advancing to the next dialogue branch, instead clips out whatever text was being displayed and updates to display the remainder of the line.
  • improved the pixel art icon for the "day log" button that appears on the calendar screen.