-- the proc gen map algorithm now favors placing player deployment spots closer to the edges of the map.
-- proc gen maps now support an integer range for the variables hazard frequency, hazard area, maximum elevation, elevation smoothing, and number of deployment spawns, allowing for a greater variety of possible results from any given map.
-- added a new "grouping size" parameter that periodically reverses the "proximity to allies" placement bonus to encourage enemy clusters in distinct locations around the map.
-- fixed: the proc gen map algorithm was inappropriately disregarding player deployment spots when placing enemies in-game.
-- fixed: the proc gen map algorithm was failing to consistently test proximity to all player deployment spots when placing enemies in-game.
-- fixed: the game was inappropriately placing hazard tiles at the same elevation as the bridges above them when generating proc gen battlefields in the main game.