-- the game now tracks how many times a given skill is used on a given character over the course of a battle, as well as cumulative uses over the course of the game.
-- skills used on the same target over and over (or in the case of Create skills, used at all) now offer diminishing returns on experience: -12.5% with each successive use, meaning that the experience gained drops to 0 after 8 uses of the same skill on the same target. This helps prevent farming experience indefinitely by just repeating the same actions over and over.
-- increased the base experience for Create skills from 12 to 15 to help offset this effect for "creator"-type units.
-- standardized skill descriptions for skills with Unlimited, Use Once, and Can Move after-attack attributes.
-- fixed: characters got experience for using Shield skills on enemy characters.
-- fixed: the code to reset certain unit stats after battle was incorrectly written.
-- fixed a handful of scripting issues in the Rescuing Meridian battle.
-- fixed: slain caravan guards weren't getting palette-swapped in the Caravan Prelude scene.
-- fixed: the hotkey numbers on skill buttons in the Actions Bar blocked raycasts to the skill buttons underneath. (This means that if you moused over a hotkey number, the game would behave as though you'd moved the mouse cursor off of the skill button.)
-- fixed: auto-looting collected automatic items from loose item sacks into reserve supplies rather than triggering them. This meant that coins would appear in reserve supplies rather than being added to the player's money total.
-- fixed: the "close window" button for the Cut Scene editor's shop sub-editor's items window didn't have a function assigned.
-- fixed: the tooltip for the Door button in the Actions Menu had text overflowing the background.