The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to the new Sinister Design forums!

Pages: 1 ... 28 29 [30] 31 32 ... 35

Author Topic: Telepath Tactics - opinions  (Read 144377 times)

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Telepath Tactics - opinions
« Reply #435 on: September 18, 2014, 07:56:03 PM »

That's exactly what I meant. Thank you! This just made one of my currently abandoned projects a little easier!
Logged

SmartyPants

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1814
    • View Profile
    • -----
Re: Telepath Tactics - opinions
« Reply #436 on: September 28, 2014, 07:59:59 PM »

I laughed at the shadow-using gif, because my juvenile side made me imagine the shadow-user being slapped for being a groper.

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3545
    • View Profile
    • Sinister Design
Re: Telepath Tactics - opinions
« Reply #437 on: September 29, 2014, 07:02:59 AM »

Heh. Okay, that made me chuckle. :P
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Telepath Tactics - opinions
« Reply #438 on: October 07, 2014, 09:50:30 AM »

Attacks like Douse seem to be a little overpowered.  In the Guard Llama campaign, it is all too easy to simply fireproof your units while leveling Anu Partymember.  Maybe adding a limit to how long the effects last would solve it.  After all, someone could only stay wet for so long.
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3545
    • View Profile
    • Sinister Design
Re: Telepath Tactics - opinions
« Reply #439 on: October 07, 2014, 10:56:18 AM »

Thanks for the suggestion; I'll keep that in mind for later balancing. ;)
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Telepath Tactics - opinions
« Reply #440 on: October 09, 2014, 02:43:49 PM »

Something I've noticed when playing around with attack configurations: It's actually possible to have a damaging attack heal its target.  If one uses an attack from a far enough range, the attack ends up doing negative damage.  Take my "Gaze" attack for example:
Code: [Select]
<Atk elem="Mental" name="Gaze" d="0" cst="1" minRng="1" maxRng="9" shkMag="0" skhTim="0" strD="0" powD=".75" defD="0" backstabFactor="0" sidestabFactor="0" selfHealFactor="0" selfFocusFactor="0" accMod="0" statFX="None" affects="Health" afterAtk="EndTurn" AOE="single" particles="Sparks" targeting="free" moveType="Normal" knockback="0" creates="" createdOnTeam="" dependsUpon="" impactFrame="-9" soundAndFX="SFX[Charge Up:0],SFX[Mind Blast:8],VFX[MentalEffect:OnTargets:12]" desc="Psych out your enemy"></Atk>
Starting at space 8 you begin doing --1 points of damage.  At space 9 you begin doing --3.  It's just something interesting I noticed a few minutes ago.

EDIT: This has recently been FIXED
« Last Edit: October 13, 2014, 10:07:28 AM by bugfartboy »
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Telepath Tactics - opinions
« Reply #441 on: October 15, 2014, 03:34:11 PM »

I'm having difficulty getting the OnCharSelect dialog trigger to work correctly.  I've been using the instance of it in "Training" as a guide, but I can't seem to get it to cooperate, even when I simply copy/paste from Training into my test map.
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3545
    • View Profile
    • Sinister Design
Re: Telepath Tactics - opinions
« Reply #442 on: October 15, 2014, 07:28:51 PM »

Attach a copy of your test map and I'll look at it.
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Telepath Tactics - opinions
« Reply #443 on: October 16, 2014, 09:42:23 AM »

It's a sort of proof of concept map.  I'm shooting at a GUI attached to relatively invisible dialog to alter certain variables within a campaign.  While I love how powerful the dialog system is, I'm trying to use it in a way that's not as text based.

Sorry for all of the complaints.  I'm likely just missing something obvious.
« Last Edit: October 16, 2014, 09:47:22 AM by bugfartboy »
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3545
    • View Profile
    • Sinister Design
Re: Telepath Tactics - opinions
« Reply #444 on: October 16, 2014, 02:36:29 PM »

Ah! That's it. The documentation states that there is an optional second parameter for the character's name, but it doesn't seem to exist in the code. I'll fix that.
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Telepath Tactics - opinions
« Reply #445 on: October 16, 2014, 09:48:07 PM »

Just updated and removed the second "parameter" from the dialog trigger.  It still doesn't seem to want to work.  I think I might just be missing something.

EDIT: Interesting.  I went into my CharClasses file and changed all of the unit speeds from 0 to 1.  When I launched that particular map the "OnCharSelect" trigger started working.
« Last Edit: October 17, 2014, 01:08:38 AM by bugfartboy »
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Telepath Tactics - opinions
« Reply #446 on: October 17, 2014, 01:06:20 AM »

I got my proof of concept map working: I managed to pull together a Graphical User Interface using dialog actions and triggers.  This is just a basic one that I'm going to use in other projects, but it can be reworked to do basically anything. 
I designed the arrow sprite sheet myself, and I'm kind of happy with how it turned out.    If you want to see things as intended, you'll need to put DirArrow_REST in "\Data\Characters\REST" in your installation directory. 

There's nothing after the Stat Selection map.  You'll need to use Ctrl + Shift + Q to escape to the title screen or Alt + F4 to close TT completely if you're on a PC.

EDIT: Corrected typos and logic errors in the map dialog.
« Last Edit: October 17, 2014, 08:39:49 AM by bugfartboy »
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Telepath Tactics - opinions
« Reply #447 on: October 18, 2014, 11:12:03 PM »

I spent most of my day and night working on it, but I managed to put together a way for players to input text into the game!  Because Telepath Tactics was lacking in the area of keyboard input, prompts such as "Name your character" were next to impossible.  Not anymore!  This particular instance of my mouse-based keyboard supports up to 11 characters, although it would be a very simple matter to increase that number to a relatively large amount.  The keyboard features all 26 basic characters, a backspace button, and even a Capslock button! 

One thing that I'm relatively proud of is the fact that none of the keys or buttons are expressly declared in "CharClasses.xml".  Blank characters were spawned and then edited by scripts that run when you load the map.  By blank I mean devoid of all but the basics such as sprites and specific names.  (As a side note, my copy of the map I uploaded previously now runs on the same principle.  They share a CharClasses file, and none of the buttons are declared inside of it.)
Logged

CraigStern

  • The Creator
  • Administrator
  • General
  • *****
  • Offline Offline
  • Posts: 3545
    • View Profile
    • Sinister Design
Re: Telepath Tactics - opinions
« Reply #448 on: October 19, 2014, 01:34:53 PM »

Ha! That's super-impressive; well done!

I'd be really interested to see the code for that. :D
Logged

bugfartboy

  • White Cape
  • ***
  • Offline Offline
  • Posts: 1725
    • View Profile
Re: Telepath Tactics - opinions
« Reply #449 on: October 19, 2014, 03:30:07 PM »

It's probably not as efficient as it could be, but it's what I managed to push out in about 12 hours.  When I get caught up on homework I might go through as see how I could optimize it.  I'll PM you the map file.
« Last Edit: October 19, 2014, 03:34:55 PM by bugfartboy »
Logged
Pages: 1 ... 28 29 [30] 31 32 ... 35