Please do it! I read somewhere that your friends enjoyed pushing one another into lava and water, so I imagine that people would enjoy making the ice collapse under their enemies' feet with a explosive charge or a Pyro attack.
I am a little curious about the water freezing technicals:
*What will happen to the unit who is in the water when the water is frozen by a cryokineticist? Will the unit end up frozen or will the unit end up standing on top of the ice unhampered?
*Do you think the cryokineticist's water freezing could replace the engineer's bridge building? Will the bridge be better then the ice, because it is less vulnerable to damage and can be built over more then just water? Will freezing water be done in less turns then building bridges? Will the PsP cost make bridge building more preferable to water freezing?
*Will frost spriggats be able to freeze water, while red spriggats be able to melt ice?
*Can ice be damaged by physical, shadow, or light damage? Will damaged ice be repaired by ice attacks?
Will any units be able to swim? If a unit wants to cross a one tile wide river, will that unit be able to jump in the water by itself and then climb out on the other side? I understand that heavly armored units like swordsmen, calverly, and golems wouldn't be able to swim, but shouldn't lightly armored units like psy fighters, psy healers, and assassins be able to swim? If a unit does swim, will the unit be able to swim at the same speed that they walk on land?
Will any units be able to use Elemental Shields? If there are elemental shields, will they work differently from TSoG?
Will the Energy Golems in TT be like Dorgon? How fast will they be able to move or do they not move at all? Will they be able to use melee or burst shot like Dorgon? Will laser blast have an infinite range? Like in TSoG, will laser blast be able to go through every wall, boulder, tree, and unit?