Posts Tagged ‘puzzles’

Using Details to Craft a Coherent Game World

The RPG is an inherently inelegant creature. It is something of a Frankenstein monster, a suite of different gameplay systems stitched together into a shambling chimera. Character creation, simulated markets, item management, navigation, combat, stealth, dialogue, puzzles, class and skill trees–as a developer, it is difficult enough simply to make…

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