--new tag: IgnoreArmy. Tells a character's AI to have it ignore characters from the designated army; the character will not attack characters from that army. One parameter: army number to avoid attacking.
--added Ryan Richko's victory music to the game; now used in the ending to Guard Llama!
--fixed a number of bugs in the common inventory, the biggest being:
--dragging an item onto a character when another character's inventory screen was open would cause the item to appear in the currently open character inventory screen
--dropping an unequipped weapon would cause the character to unequip the weapon that he or she
did have equipped
--fixed an issue where single player battles with AI-controlled allies would continue after you died without bringing up a defeat screen.
--fixed thief AI issue in Battle with Gunther, where the thief would get distracted by Gunther's characters and attack them if they wandered into range.
--fixed an issue where equipped weapon bonuses weren't registering at the start of battle for non-player characters if deployment mode was enabled.
--fixed an issue where AOE attacks that killed multiple characters at once would leave some of the dead characters on the battlefield.
--fixed a bug where MovePortrait actions for portraits weren't getting removed along with the portraits themselves, leading to the MovePortrait commands sometimes getting applied to other portraits afterwards.
I've updated the installers online, and Guard Llama is included!
