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April 16, 2012

New game in development: Telepath Tactics

All right, I can’t keep this a secret any longer. I’ve been working on a new game, and I just have to tell you guys about it. First: it’s awesome. Second: it’s multiplayer. Third: it’s based on Telepath RPG.

The new game is called Telepath Tactics. I’ve been listening to all the feedback I received after releasing Telepath RPG: Servants of God, and used it to create a brand new engine that features even deeper and more interesting tactics for pitched battles with friends.

  1. New graphics. No more looking at the tops of characters’ heads! TT features beautiful pixel art using classic oblique projection.
  2. Better UI. The user interface is mouse-based now; no need to alternate between mouse and keyboard.
  3. Click-to-move. The game now features Fire Emblem-style movement; click a character to see all possible destinations, then click a tile to move there.
  4. Deeper mechanics. There are tons of new mechanics in the game: bridge building, barricades, explosives, elevation effects, status effects, pushing and throwing of other characters and destructible objects, random item drops, environmental hazards, and much more!
  5. Unit variety. There are 22 unique classes of units in the game, each with its own suite of attacks, stats, and elemental strengths and weaknesses.
  6. Better AI. The game is meant to be played with friends, but you can play against up to 5 computer opponents if you want. I’ve taken the core heuristics from Telepath RPG: Servants of God and improved them for challenging single player matches that will test your tactical mettle.
  7. Map editor. The game features an advanced map editor that allows you to create new battlefields whenever you like. The editor features multiple layers, support for custom tiles, and unlimited undo/redo. Save your maps as XML files to share with others, and grab others’ maps to use with your own copy of TT.

Got it? Now, take all of that and add to it the fact that you can play hotseat games with up to 5 other people on any Windows, Mac or Linux computer. (You can also play asynchronously with friends over email, in case your pals aren’t available to swing by for a match.)

Expect to see Telepath Tactics out for Windows, Mac and Linux by the end of the year. If there’s enough demand, I’ll port the game to Android and iOS as well. In the meantime, follow Sinister Design on Twitter and subscribe to our RSS feed to be kept up to date about the game’s progress!

  • Errl

    oh, my

  • theAmazingCatHead

    So will there be a single player campaign?

  • CraigStern

    It’s a possibility, but the focus is definitely going to be on multiplayer here. Once this game comes out, I’ll most likely be using this engine for a proper single player strategy RPG.

  • http://rnhome.megabyet.net/ Regulus Nomine

    What sort of price tag (if any) can we expect to see on this little gem? I’d gladly shell out a few dollars for a decent multiplayer tactical RPG.

  • CraigStern

     Current plans are to price it somewhere in the $10-15 range.

  • theAmazingCatHead

     Good to know, the engine looks promising indeed.

  • Dodell92

    Listened to the interview the other day (which was pretty insightful, as well as humorous) and I was looking forward to seeing preview screens of this game to see what this middle between isometric and top-down would look like. They definitely don’t disappoint. The only nit-picky thing I have is that the lack of transparency in the shadowling’s, well, shadow kind of bothers me. As always, looking forward to the next post.

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  • Jamie Hoffmann

    How would this asynchronous play work?
    Would you send a file containing the current state to the other players?

  • CraigStern

    That’s exactly right: I’m taking my cues from Solium Infernum on this front.

  • Fool

    Looks great! I probably won’t buy it because I’m not that into multiplayer, but it definitely looks like a great upgrade. Very intriguing. I also support the move to 3/4 view, though perhaps I’m just used to that since I play so many RPGs.

  • CraigStern

    Thanks! And don’t let the multiplayer aspect turn you off: it comes with a solid computer AI, so you can play all of the battles on your own. In fact, the map editor lets you specify the units given to each army on any given battlefield, so you can actually create pretty involved single player scenarios if you want. :)

  • Binh Nguyen

    The game is exactly what I’ve been looking for. I’m looking forwards to purchasing a copy and playing!