Posts Tagged ‘Telepath Tactics’

Telepath Tactics Liberated is now on GOG!

Good news, folks! Some of you have been asking when Telepath Tactics Liberated would be coming to GOG, and now I have an official answer: it’s available there right now! Come experience the critically acclaimed SRPG anew in DRM-free form with the benefit of one-and-a-half years of updates, and get…

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New Release: Telepath Tactics Liberated!

It is my pleasure to announce that after many years of joint development alongside Together in Battle, Telepath Tactics Liberated is finally available to purchase! It feels pretty incredible to finally have it out and available for you to play. Go ahead and grab Telepath Tactics Liberated for Windows here…

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Telepath Tactics v. 1.051 patch

A quick follow-up patch here with one important fix and a couple of quality of life improvements: – fixed a bug in which the game would throw an error upon starting a new game if the game did not detect an already-existing Documents > My Games > Telepath Tactics >…

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Telepath Tactics v. 1.050 patch

Another patch! Here are the fixes in this one: the game will now successfully load saved game files from slots which you haven’t yet created a game in. (If, for example, you download someone else’s saved game.) fixed a bug in which the game’s shadowling bosses would not spawn with…

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Tutorial: Making a Telepath Tactics Campaign, Part 21

<< Continued from Part 20 Creating a campaign that’s challenging, interesting, and fun One of my longtime fans on the Sinister Design forums recently asked me to write a tutorial entry talking not just about how to create a Telepath Tactics campaign, but how to create one that’s challenging, interesting,…

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Telepath Tactics v. 1.049 patch

Players have been doing a good job of submitting bug reports lately, which means I’ve been able to find and fix a bunch of new stuff! Here are the latest changes: – fixed a typo in the code that was causing the game not to remove particles properly, leading to…

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Telepath Tactics v. 1.048 patch

Hey folks! I’ve got another quick patch with a small handful of fixes and improvements: – fixed a bug in which the game would sometimes fail to recognize the designated scene to go to when loading a saved game, thereby causing the load to fail. – fixed a bug in…

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