- finished writing the direct narrative portions of the game's ending! (Now I just have the "slideshow tying things up and referencing past choices" bit to do.)
- fixed: defeating all enemies during the first floor of cavern exploration would take the player back to camp instead of down to the second floor.
- fixed: destructible objects were not taking heat damage over time while immersed in lava.
- fixed: changes to the next scene made via SetNextScene and SetDefeatScene were not being saved in mid-battle saves.
- fixed: the recruitment screen was not displaying salary and price text consistently between golems and non-golem characters, using text for most characters and the aura symbol for golems.
- fixed: defeating all enemies during the first floor of cavern exploration would take the player back to camp instead of down to the second floor.
- fixed: destructible objects were not taking heat damage over time while immersed in lava.
- fixed: changes to the next scene made via SetNextScene and SetDefeatScene were not being saved in mid-battle saves.
- fixed: the recruitment screen was not displaying salary and price text consistently between golems and non-golem characters, using text for most characters and the aura symbol for golems.