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Messages - CraigStern

Pages: [1] 2 3 ... 295
1
Together in Battle / Re: Together in Battle Dev Log
« on: Yesterday at 01:26:41 PM »
Gave more feedback on the new Telepath Tactics key art.

-- fixed: Oliver Spenks was being "recruited" using an outdated map condition no longer supported by the engine.

-- fixed: the engine was treating Move Bonus as a non-stackable status effect.

-- boosted the amount of Strength/Psy that Gasul get upon promoting to make them more effective in their choice of specialization.

2
Together in Battle / Re: Together in Battle Dev Log
« on: December 07, 2021, 12:10:28 PM »
Gave a few rounds of feedback on new Telepath Tactics key art Georgi's creating. :)

-- laid groundwork for campaigns to sport their own attached descriptions.

-- fixed: tooltips for unit buttons within the Reserve Supplies screen would become "stuck" when flipping between multiple pages of units.

3
Together in Battle / Re: Together in Battle Dev Log
« on: December 03, 2021, 01:12:01 PM »
Received Malcolm Eichan portrait assets from Georgi.

-- added the Malcolm Eichan portrait to the game w/ updated portrait data.

-- at the end of Clash at the Mines Entrance, the game now checks to make sure Sarn Kamina is still alive. If she isn't, the Merchant 5 cut scene is now skipped.

-- fixed a couple of scripting errors in Clash at the Mines Entrance that prevented the map from being successfully completed.

-- fixed: the howling wind loop from Clash at the Mines Entrance wasn't getting stopped in the Merchant 5 cut scene.

4
Together in Battle / Re: Together in Battle Dev Log
« on: December 02, 2021, 04:43:24 PM »
Received revised portrait assets from Georgi!

-- added the Sabrina Child portrait to the game.

-- updated portrait data for Emma Child, Madeleine Strongarm, Annel Stormhunter, and Doran Chamberlain.

5
Together in Battle / Re: Together in Battle Dev Log
« on: December 01, 2021, 01:54:47 PM »
-- new difficulty level added: Observer. It's the same as Recruit difficulty, but Emma and Sabrina are given Plot Armor that gives them Dodge and Mental Res. +100. :D

-- fixed: the game was replacing unique barks for premade units with generated barks when promoting those units.

-- fixed: a character that reached 0 maximum health under the Max Health -1 death rules would remain on the roster as though still alive. The game now treats such a character as truly dead.

-- fixed: the formula for panning the camera to focus on a named character during dialogue was off by about half a tile on the y axis.

-- fixed Leon Hart's portrait data.

6
Together in Battle / Re: Together in Battle Dev Log
« on: November 30, 2021, 12:14:56 PM »
-- added a tutorial about opening doors and using switches to Rescuing Meridian.

-- added that same tutorial to Coria Dogs - Ground Level, with an auto-skip if the player saw it already from Rescuing Meridian.

-- updated the Talk tutorial in the Caravan Battle.

-- automatic-type items are now automatically used when grabbing an item sack even when grabbing all of the items in the sack would exceed the character's available inventory space.

-- fixed: trying to push/pull an item sack onto a character's space would fail and damage the character in the process.

-- fixed: lists within class info were being edited destructively, producing deeply weird results when culling duplicate operations during a promotion.

-- fixed: the mastery requirement for Meridian's Art Materials was incorrectly formatted.

-- fixed: the map to the mines could be traded off of Emma.

-- fixed: the map to the mines could be sold at a shop.

-- fixed: the Shadowheart's up-facing Rest sprite was missing.

7
Together in Battle / Re: Together in Battle Dev Log
« on: November 29, 2021, 04:38:28 PM »
I'm back after a short vacation seeing family for Thanksgiving!

-- fixed: Meridian never learned Wing Armor Mastery (necessary to equip her with Wing Armor).

-- fixed: Teresa Dayo was missing Light Armor Mastery.

-- fixed: the five guardians and Malcolm Eichan were missing their masteries.

-- fixed: Vitalia Spring's crew had outdated portrait info.

-- fixed: the palette mask for Edwin Gabbergast's portrait was improperly formatted.

-- fixed: Oliver Spenks's portrait data for his glasses was wrong.

8
Together in Battle / Re: Together in Battle Dev Log
« on: November 24, 2021, 03:22:23 PM »
Spent a bunch of time diving into the math used for character promotions and class changes:

-- fixed: the "change class" algorithm was reversing stat-based operations but not reversing the order of those operations, resulting in some deeply wonky results for classes whose stats are subjected to multiple operations of different kinds (i.e. golems).

-- fixed: the "change class" algorithm was naively applying multiply/divide operations to the character's current base stats rather than to their starting stats. The game now tracks each character's starting stats and uses those instead when altering stat values for class changes.

-- fixed: the "change class" algorithm was reversing and reapplying stat modifications between classes even when those operations were identical in each class, sometimes leading to incorrect stat changes due to rounding errors.

-- fixed: when generating the new skill progression for a character changing classes, the game wasn't culling duplicate masteries or duplicate counterattacks.

-- fixed: when generating the new skill progression for a character changing classes, the game didn't recognize already-known skills within a branch; it would either choose the existing skill, creating a duplicate, or else choose the other skill and thereby allow the character to gain both skills in the branch.

-- fixed: the game wasn't giving characters a counterattack skill upon gaining Counter Limit above 0 during promotion.

-- fixed: the game wasn't displaying a counterattack in the promotion screen for promotions in which the Counter Limit increased above 0.

9
Together in Battle / Re: Together in Battle Dev Log
« on: November 23, 2021, 04:41:32 PM »
-- there is now a toggle in the Options screen to switch the game into windowed mode.

-- reduced the value given to healers and heroes by the AI to make it less predictable in its targeting priorities.

-- fixed: the Talk button would remain lit up when OnTalk dialogue partners were next to each other even after they had exhausted their OnTalk dialogue.

-- fixed: you could undo moves after using the Give command in battle.

-- fixed: you could Give items to a character even if the recipient's inventory was full.

-- fixed: Fera was lacking masteries.

-- fixed an inaccuracy in the description for Deep Breath.

10
Together in Battle / Re: Together in Battle Dev Log
« on: November 22, 2021, 06:18:41 PM »
Running the second public playtest for Telepath Tactics: Liberated Edition!

-- gave Light Armor mastery to a bunch of enemy unit types that should be able to equip Leather Armor.

-- added Iron Spear to the weapons available at Merchant 2; added proc gen spears to all merchants after Merchant 1.

-- fixed: the Merchant 3 scene had an XML formatting error that prevented it from being loaded.

-- fixed some minor scripting issues with the Coria and Merchant 3 scenes.

-- fixed: Burning status on Timed Charges would end after only a single turn.

-- fixed a bunch of range errors that could occur with satchel charge explosion chains.

-- fixed: the game would mistakenly regard consumable items as equippable in some circumstances.

-- the 10-degree camera angle change resulted in MoveCam coordinates no longer looking correct in a bunch of scenes; fixed this for a handful of scenes.

11
Together in Battle / Re: Together in Battle Dev Log
« on: November 22, 2021, 02:06:49 PM »
Gave artist feedback.

-- the Adelbrae Battle now gives a game over if any character dies, not just Emma or Sabrina.

-- created portrait data for Annel Stormhunter, Archos, Pathos, Medomai, Nikolai, Tarn Strider, Tarn Strider Sick, Samir Hashmal, Cloch, Dale Spenks, and Emma Child.

-- fixed: the game would check for a kill-all victory on maps even when exploration mode was turned on, resulting in a victory screen popping up upon entering empty rooms in exploration mode.

-- fixed: the game wasn't passing through species data on unique portraits for palette-swapping purposes.

-- fixed: when accessing the reserves supplies during deployment, the game was using the wrong army number when trying to determine the correct roster to use for the reserve supplies screen.

12
Together in Battle / Re: Together in Battle Dev Log
« on: November 21, 2021, 04:53:53 PM »
Gave artist feedback.

-- created portrait data for Tarion, Tarion Dark.

-- added a SkillPreference tag to Lakshmi in Caravan Battle to keep her from choosing suicidal Bayonet moves in the opening turns.

13
Together in Battle / Re: Together in Battle Dev Log
« on: November 21, 2021, 09:37:22 AM »
-- created portrait data for Sarn Kamina Hooded, Doran Chamberlain.

14
Together in Battle / Re: Together in Battle Dev Log
« on: November 19, 2021, 04:23:29 PM »
Received the remaining unique portrait assets from Georgi!

-- tweaked text alignment on cut scene menu buttons.

-- moved the enemy reinforcements in Defending the Camp back one turn so the player has a chance to react to their appearance.

-- created portrait data for Silithis Predat, Des Serret, Hee'la, Silas Harrowbeak, Rebecca Flare, Zimmer Thrawn, Meridian, Harynx, Lord Dakarai, Vitalia Spring, Umber Gnawbone, Naila Hashmal, Edwin Gabbergast, Oliver Spenks, Sarn Kamina, and Siripent.

15
Telepath Tactics / Re: Some suggestions for Liberated Edition
« on: November 19, 2021, 10:03:12 AM »
Thanks, I appreciate the suggestions!

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