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Messages - Ertxiem

Pages: [1] 2 3 ... 133
True Messiah / Re: End of the World sale
« on: November 02, 2020, 05:53:32 AM »
Again, you only need to believe that it is satisfying! :P

True Messiah / Re: End of the World sale
« on: October 31, 2020, 03:06:56 AM »
I agree with that line of though, and I have a strong faith that it should be enough to believe that Together in Battle is finished.  :P

General Discussion / Re: Ask the developer a question!
« on: March 13, 2020, 08:10:07 PM »
Congrats on the approval of your Steam page!

On a different note, were you applying some corona-virus safety measures to the particles? :P
-- 2D particle effects now have an optional "enforce minimum distance" attribute that prevents them from randomly spawning clustered too close together

General Discussion / Rounding numbers
« on: February 07, 2020, 05:31:31 PM »
While reading the post regarding rounding of numbers:
-- fixed: Unity was rounding 0.5 down to 0 instead of up to 1, which is apparently because Mathf.RoundToInt() just uses C#'s default rounding, which was designed for banks and not for games.
I recalled that I learned in school the rule to round to the nearest number, with ties going to the even number. I used it in Physics, Chemistry and Statistics.

Curiosity drove me to take a look at Wikipedia. I was able to find that the reported oldest recommendation of rounding to the nearest number, with ties going to the even number was in a book from 1906. Several names are being used for this type of rounding: convergent rounding, statistician's rounding, Dutch rounding, Gaussian rounding, odd–even rounding, or bankers' rounding (this last term having a bit obscure origin, since there is no strong reference about banks using it).

General Discussion / Re: Ask the developer a question!
« on: December 17, 2018, 04:59:04 PM »
-- new special character: -DAYOFTHEWEEK-. Returns an integer value between 0 and 6 representing whatever day of the week it currently is in-game.
I was wondering out of curiosity: how easy would it be to have custom durations for "months" and "weeks"?
For instance, would it be possible to have a month with 6 weeks with 5 days each?



General Discussion / Re: Ask the developer a question!
« on: December 13, 2018, 04:05:43 PM »
I like that idea. While I was reading it, I wondered, have you considered to have characters in love? It may not affect their stats, but it could have some consequences like the pair wishing to be together.

Regarding you being sick, I wonder where I got that idea.

General Discussion / Re: Ask the developer a question!
« on: December 13, 2018, 07:47:14 AM »
I wonder how you got the idea to add the possibility of the characters being sick. Any recent event, perhaps?  :)
-- wrote new event: Sick (a character comes down with an illness for 1-3 weeks).

Season greetings

True Messiah / Re: SUCCESS!
« on: April 17, 2018, 06:33:42 AM »

General Discussion / Re: Ask the developer a question!
« on: October 11, 2017, 04:26:09 AM »
Just a small provocation:  :)

Regarding the new game, you worte:
-- came up with a calendar system (the game world features a 10-month calendar, with each month 36 days in length)

So, I deduct that in the game, the full Moon will occur each 36 days, instead of the usual 29.53 days (the synodic month, currently on Earth).

Together in Battle / Re: A new engine!
« on: March 20, 2017, 03:57:40 PM »
At the start of a player's turn, the game now finds the average of all coordinates for characters on that player's army, finds all such characters within 6 spaces of there, and then pans to the coordinates closest to the average of those characters' coordinates. (In short, it pans to a group of characters that are close to the average point of all characters in the army.) If the game can't find such a group (i.e. because the units are spread out exclusively in various far-flung corners of the map), it just picks the first character in that player's roster and pans over to him or her.

I was reading older posts here and I thought about a suggestion to an alternative way of selecting the initial point to look at.

Averages sometimes behave in unexpected ways. E.g., if you have your army split in two similar sized groups, the average position would lie in no man's land. If one of the groups is rather scattered, it may happen that the camera will focus on a lonely character.

An alternative would be to pan on the character that has the most units (allies, or allies + enemies) in a neighbourhood (say a square of a given size centred in that character).

Together in Battle / Re: What's this?
« on: July 09, 2016, 03:36:18 PM »
I agree that perspective seems nicer.
However, it seems that if you zoom out a bit in the orthographic projection you'll get almost the same thing.

Together in Battle / Re: What's this?
« on: June 16, 2016, 04:13:43 PM »
Is it allergy to...

Together in Battle / Re: What's this?
« on: June 05, 2016, 03:57:38 PM »
It seems that a new game is being woven...
It's sparkling my curiosity.

General Discussion / Re: Hello from Christmas past
« on: December 25, 2015, 06:42:56 PM »
Hi there. Welcome back and Merry Christmas, Season Greetings and Happy Holidays to you and everyone else.

General Discussion / Re: Ask the developer a question!
« on: July 04, 2015, 09:01:33 AM »
Hi Craig

I just took a look at a comparison between AIR and Unity3D.
Have you considered again doing games in Unity?
In 2010 you said something about it.

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