Changes for version 1.0:
- created a new town menu option to bring the investigation to a close; this will appear as an option once the player has uncovered a certain amount of evidence.
- created a new, unique sound effect specifically for Mind Shock; the game now plays this when using the Mind Shock skill instead of reusing the Mind Blast sound effect (as it had previously done).
- new Machinist skill: Recharge. Restores a golem's energy and grants it Alert status for 1 round.
- boosted the health-restoring power of Tune Up (it now restores health equal to the Engineer's Strength rather than just 50% of the Engineer's Strength).
- new sound effect available in the campaign creation suite: Mind Shock.
- new skill graphics available in the campaign creation suite: Tune Up and Recharge.
- created a new town menu option to bring the investigation to a close; this will appear as an option once the player has uncovered a certain amount of evidence.
- created a new, unique sound effect specifically for Mind Shock; the game now plays this when using the Mind Shock skill instead of reusing the Mind Blast sound effect (as it had previously done).
- new Machinist skill: Recharge. Restores a golem's energy and grants it Alert status for 1 round.
- boosted the health-restoring power of Tune Up (it now restores health equal to the Engineer's Strength rather than just 50% of the Engineer's Strength).
- new sound effect available in the campaign creation suite: Mind Shock.
- new skill graphics available in the campaign creation suite: Tune Up and Recharge.