News:

Welcome to the new Sinister Design forums!

Main Menu

Dev Log

Started by CraigStern, December 15, 2021, 10:08:42 AM

Previous topic - Next topic

CraigStern

- fixed: proc gen characters with dialogue referencing their god were saying "ERROR" instead of the name of their chosen deity.

CraigStern

For hotfix 1.0.60b:

- fixed: in rare circumstances, the game could still fail to display the counterattack sprite when displaying reasons why a character wants a piece of equipment.

CraigStern

For hotfix 1.0.60c:

- fixed: attacking a target tagged with Pursue would cause the game to remove Passive tags from the target as intended, but not Immobile or Inactive tags; the game would remove Immobile and Inactive tags from the attacker instead.

- fixed: when engaging the game's auto-move-and-attack behaviors, if the target wasn't in move-and-attack range of the top-scoring skill, the game simply wouldn't move the character or select a skill. Now, post-fix, if this happens the game goes through the selected character's other skills in descending order of effectiveness until it finds one that can reach the target, then auto-move-and-attacks with that skill.

CraigStern

- fixed: due to my failure to call the Close() method on the XMLTextReader object used to download news updates on the title screen, the game would hang when returning to the title screen from a loaded game--and, upon returning a second time, appear to freeze entirely.

CraigStern

For hotfix 1.0.60e:

- added a tag to Sarn Kamina causing her to prefer staying in the middle island during the Rescuing Sarn Kamina battle.

- when playing with gamepad, if you select a healing skill, the game now goes out of its way to position the selector on a tile containing an ally who's actually been damaged.

CraigStern

For hotfix 1.0.60f:

- fixed in version 1.0.60f: the settings menu was cut off by the top and bottom of the screen for players with super-widescreen monitors, preventing them from switching to a properly supported 16:9 resolution in-game.

- fixed in version 1.0.60f: the fourth row of items in the reserve supplies screen was being covered by the character inventory sub-window.

CraigStern

For hotfix 1.0.60g:

- fixed in version 1.0.60g: the game was only loading class or species data when entering a cutscene or generating a proc gen unit, not when instantiating a battle, leading to situations where characters couldn't promote despite meeting the requirements.

CraigStern

#202
For hotfix 1.0.60h:

- fixed in version 1.0.60h: the Transfer script action would add a character to the destination roster even if they no longer existed in the roster they were to be transferred from, causing characters who fell to permadeath during the bandit fortress escape maps to appear on the main roster anyway.

- fixed in version 1.0.60h: the -ATKX- and -ATKY- special characters had started each returning 0 when using skill scripts regardless of where the attack was centered.

CraigStern

- fixed in version 1.0.60i: the game could sometimes recruit a second Emma Strider during the bandit fortress escape in randomizer mode.

- fixed in version 1.0.60i: the game could sometimes throw a range error during exploration.