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Started by CraigStern, December 15, 2021, 10:08:42 AM

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CraigStern

- fixed: proc gen characters with dialogue referencing their god were saying "ERROR" instead of the name of their chosen deity.

CraigStern

For hotfix 1.0.60b:

- fixed: in rare circumstances, the game could still fail to display the counterattack sprite when displaying reasons why a character wants a piece of equipment.

CraigStern

For hotfix 1.0.60c:

- fixed: attacking a target tagged with Pursue would cause the game to remove Passive tags from the target as intended, but not Immobile or Inactive tags; the game would remove Immobile and Inactive tags from the attacker instead.

- fixed: when engaging the game's auto-move-and-attack behaviors, if the target wasn't in move-and-attack range of the top-scoring skill, the game simply wouldn't move the character or select a skill. Now, post-fix, if this happens the game goes through the selected character's other skills in descending order of effectiveness until it finds one that can reach the target, then auto-move-and-attacks with that skill.

CraigStern

- fixed: due to my failure to call the Close() method on the XMLTextReader object used to download news updates on the title screen, the game would hang when returning to the title screen from a loaded game--and, upon returning a second time, appear to freeze entirely.