--the game now has a procedurally generated battle in the woods to gather supplies and ward off starvation when your group starts running low on food. You have to gather a certain number of apples to win the battle. Monthly battles progress: 1 out of 10 complete!
--new destructible object: the apple tree. Chop it down, and it drops apples!

--new special character meant to be used in concert with the
OnGrab trigger:
-GRABBEDNUM-. This is a stand-in for the number of items that you grabbed which matched the item name parameter in the OnGrab trigger. Thus, if you want to collect a certain number of a certain type of item, you can use
-GRABBEDNUM- to keep track of the actual number of that item you've collected. (Needless to say, I use this during the apple-gathering mission; it's particularly important there since certain item sacks drop with multiple apples in them.)
--fixed a bug in the common inventory that displayed one character portrait too many in the first row of character at the bottom of the screen.
--the random level generator now accepts a CorridorWidth setting of 0, in case you don't want it to generate connecting corridors on your level. (Note: if you do this, you need to set the RoomsDensity high enough to ensure that all rooms connect, or else you're likely to end up with unreachable rooms!)