--the Coria Bridge battle is now completable! There's also a little scripted event where an enemy engineer lays explosive charges on the bridge, which her allies then detonate to take a chunk out of the battlefield. Or at least, there's supposed to be--it's not working quite right just yet. I'll try to get it working tomorrow night.
--new script action: IfPathClearRun. This checks to see if a particular character has a clear movement path to a particular space; if so, the game runs a script. This action has four parameters: Character Name, Y coordinate, X coordinate, and Script Name. If the named character has a path to the battlefield coordinates you specified, the named script is run.
--fixed a bug where the game would freeze if you tried to move a character to a space using the MoveChar action and the character could not actually move there
--fixed a bug where if you accidentally clicked on weather particles while trying to click-and-drag the battlefield, the battlefield would not be dragged