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Started by Tyson, May 03, 2015, 10:50:40 PM
Quote from: eyhung on May 11, 2015, 04:46:29 PMIt feels in general that turning energy into XP with repeatable actions is a little broken. At the end of a scenario, characters might as well spend turns buffing and using spells to gain significant free XP. Tying XP just to damage and healing might fix this, since damage is more bounded -- once you inflict enough damage, the scenario ends.
Quote from: eyhung on May 14, 2015, 08:19:13 PMWhat's really odd is that the Mentalist levitate skill doesn't seem to give XP, but using the levitator item does
Quote--in the single player campaign, dropped the backstab multiplier for Knife from 2.25X to 2X, for Stab from 3X to 2.25X, and Mega Stab from 3X to 2.5X. Increased the sidestab multiplier for Mega Stab from 1.5X to 1.75X.