Author Topic: New attacks for teammates  (Read 327037 times)

Offline SmartyPants

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Re: New attacks for teammates
« Reply #690 on: September 09, 2010, 08:48:08 PM »
How do you know that she isn't a unique mix? Like Beefalow. 3 parts bison, 5 parts cow. Or is it the other way around? You get my point.
The same reason we know that Anya wasn't an offensive unit.

Offline bugfartboy

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Re: New attacks for teammates
« Reply #691 on: September 09, 2010, 09:07:12 PM »
But Anya only had four slots.
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Offline The Holy namelesskitty

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Re: New attacks for teammates
« Reply #692 on: September 09, 2010, 09:08:11 PM »
So, how does that make a difference explain your logic.
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Offline bugfartboy

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Re: New attacks for teammates
« Reply #693 on: September 09, 2010, 09:09:22 PM »
She was specifically classified as a healer in her profile. Luca just says spirit. That doesn't make her just a support.
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Offline The Holy namelesskitty

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Re: New attacks for teammates
« Reply #694 on: September 09, 2010, 09:11:53 PM »
And what does that have to do with four slots?
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Offline bugfartboy

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Re: New attacks for teammates
« Reply #695 on: September 09, 2010, 09:13:07 PM »
Luca has a total of eight. She has more options open. I thought you were for this namelesskitty.
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Offline The Holy namelesskitty

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Re: New attacks for teammates
« Reply #696 on: September 09, 2010, 09:14:50 PM »
No, I changed my mind to a nay for this due to amazing arguments.
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Offline bugfartboy

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Re: New attacks for teammates
« Reply #697 on: September 09, 2010, 09:16:42 PM »
I remove myself from this debate until a mod comes in and agrees or disagrees. Or both.
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Offline Ertxiem

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Re: New attacks for teammates
« Reply #698 on: September 10, 2010, 04:06:46 AM »
I remove myself from this debate until a mod comes in and agrees or disagrees. Or both.
I'll choose a bit of both.

I agree that the teammates may evolve to less expected characteristics (depending on what Craig decides). Nevertheless, I recall Craig saying that he wanted characters to be unique (in particular their attacks). In that sense, I think that Luca is indeed a support character and her attacks should be, in general, non offensive.

This being said, I must say that I like the idea of a health/energy drain, provided it doesn't have a very drastic effect. I see it quite useful in a battle against enemies with a bunch of healers.
In order to make it less aggressive, perhaps only the max health could be reduced (i.e., no damage inflicted if the new max health is still above the current enemy health). In this way, it will be quite hard have Luca killing someone with this attack (it will probably be easier to use Soul Suck).

Speaking of Soul Suck, although useful, it's the attack that allows her to refill her PsP and support her allies.

By the way, if Luca is cornered she can kill her direct enemy or, using less violence, Juxtapose out of of there.


Picking up again the Psy Bridge suggestion, it seems that it should be called magic carpet instead! :) Since the affected character can fly in the next turn. Hey! That would be a reasonable attack for Luca to have if you think Set isn't the most suited one for it.
« Last Edit: September 10, 2010, 04:15:21 AM by Ertxiem »
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Offline SmartyPants

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Re: New attacks for teammates
« Reply #699 on: September 10, 2010, 07:12:41 AM »
Picking up again the Psy Bridge suggestion, it seems that it should be called magic carpet instead! Since the affected character can fly in the next turn. Hey! That would be a reasonable attack for Luca to have if you think Set isn't the most suited one for it.
In theory it sounds good, but I think Craig has designed levels in which most characters are forced to stay land bound.  For example, the Battle of Fawaz Gorge is created with the idea that you had to face the Ravinale Swordsmen on the bridge.  The level would be too easy, if everyone could fly across the gorge.  Plus, Psy Bridge would take away the significance of the Azure Orb.

Pirouette- Luca uses her mysterious powers to rotate her friends or foes 180°.  This would help teammates face thier foes.  It would also make enemies vurnable to backstab.
Element: Spirit
Range: 2 Spaces
Cost: 5 Psy Points
Damage: No Damage
I want to hear more then KZ's opinion on Piroutte before it is shot down.  This attack would work great with Griffin's backhand and Arman's stab.   It encourages Luca's role as a support class.

Offline ArtDrake

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Re: New attacks for teammates
« Reply #700 on: September 10, 2010, 05:19:55 PM »
Darn you, im2smart4u! That DOES IT!!!

Offline Cypher

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Re: New attacks for teammates
« Reply #701 on: September 10, 2010, 11:32:03 PM »
Nay for Pirouette.

Offline bugfartboy

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Re: New attacks for teammates
« Reply #702 on: September 10, 2010, 11:37:25 PM »
Naayyyyyy. I just don't like it. Gut instinct. Or maybe just that bean burrito coming back to haunt me.
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Offline SmartyPants

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Re: New attacks for teammates
« Reply #703 on: September 11, 2010, 10:16:05 AM »
I want to hear more then KZ's opinion on Piroutte before it is shot down.  This attack would work great with Griffin's backhand and Arman's stab.   It encourages Luca's role as a support class.
Piroutte would be an awesome support attack that I would way more useful, then Juxtapose.

Useful Scenarios for Piroutte
*Have Griffin backhander his enemy to do massive damage.  Then you can use Luca's Piroutte to set up Griffin for a counter-attack, while protecting him from backstab damage.
*You are facing a Ravinale Swordsman.  Arman could leap over him and backstab him, but then Arman would be venerable to backstab himself, because there are many enemies behind the swordsman.  If he attacks a Ravinale Swordsman from the front, then he will be hit by a counter-attack.  If Luca uses Piroutte on the swordsmen, then Arman can backstab the swordsman without getting hit by a counter-attack or being backstabbed by enemy soldiers.
*By attacking the frontside, Duvalier can't do a finishing blow with his elemental blast and he doesn't have enought steps to attack his enemy from behind.  If Luca uses Piroutte, then Duvalier can blast the enemy into oblivion.

Offline bugfartboy

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Re: New attacks for teammates
« Reply #704 on: September 11, 2010, 10:22:13 AM »
I still don't like it. And a solution fort he past would be to get the extra step from arman. Which I do anyway.
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