-- the engine now supports degradation of all skill-granting equipment, regardless of whether it is equipped in the Weapon Hand!
-- skills now support skill tags! Under the new attribute skillTags, you can now create skill tags by delimiting the following values with commas: string stat name (e.g. Class); string stat value; operation; and thing to affect with that operation if the string stat value matches (Damage or Accuracy). Delimit individual skill tags with forward slashes.
-- Lockpicks no longer grant the ModDmgVsClass tag; instead, Pilfer itself now has the skill tag Class,Chest,+:50,Damage.
-- Lockpicks are now equipped to the Off Hand.
-- improved the sound effects and visual effects associated with Pilfer.
-- the recruitment interface now shows a character's salary using the aura symbol instead of displaying the word "aura."
-- restaurants are now a distinct hobby characters can get.
-- fixed: the game was sometimes having characters visit restaurants in town when it was trying to have them rest.
-- fixed: the ranged damage fall-off tutorial was still showing up in Battle at the Oasis even if you'd turned off tutorials.
-- fixed a range error that could occur in rare circumstances during processing of attack damage.
-- fixed: it was possible to skip over a cut scene by double-clicking very quickly at just the right moment.
-- fixed: sometimes you could click a character and the space selector would remain elsewhere.