Author Topic: Telepath RPG: Servants of God buglist  (Read 262590 times)

Offline Ertxiem

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Re: Telepath RPG: Servants of God buglist
« Reply #435 on: September 03, 2011, 07:50:42 PM »
No. I installed Adobe Air in Ubuntu. Do you want me to try to use WINE?
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Offline CraigStern

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Re: Telepath RPG: Servants of God buglist
« Reply #436 on: September 04, 2011, 07:20:57 AM »
I'm just curious whether the graphics (flickering) issues would occur in that environment.

Offline Ertxiem

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Re: Telepath RPG: Servants of God buglist
« Reply #437 on: September 04, 2011, 01:37:45 PM »
I'll try it, hopefully somewhere in this week.
Now you got me curious. :)
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Offline mezzoforte

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Re: Telepath RPG: Servants of God buglist
« Reply #438 on: September 04, 2011, 04:13:30 PM »
When the action box is on either the top-left or bottom-left, there is no phrase stating what the effect of each action was.

Offline CraigStern

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Re: Telepath RPG: Servants of God buglist
« Reply #439 on: September 20, 2011, 09:03:41 AM »
The demo has been updated again, with fixes to most of the bugs mentioned over the past page. :)

Offline Dean_Lukas

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Re: Telepath RPG: Servants of God buglist
« Reply #440 on: September 21, 2011, 10:05:23 PM »
I took 40 turns on the armory acolyte battle [spoiler]in an attempt to trigger D'Kah.[/spoiler] When I hit continue on the first text box to show up after the fight, I got a black screen with music but no further prompts. There was no way to get around it aside from exiting out.

Edit: Happened again at only 18.
« Last Edit: September 21, 2011, 10:18:57 PM by Dean_Lukas »
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Offline SmartyPants

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Re: Telepath RPG: Servants of God buglist
« Reply #441 on: September 22, 2011, 03:15:32 PM »
I had the same issue as Dean_Luckas, but after 20 turns and talking to Malekahin. 

Offline CraigStern

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Re: Telepath RPG: Servants of God buglist
« Reply #442 on: September 22, 2011, 03:25:46 PM »
I believe I've fixed it. I'll have a new version uploaded some time tonight.

Offline Zackirus

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Re: Telepath RPG: Servants of God buglist
« Reply #443 on: September 23, 2011, 09:10:31 PM »
- D'Kah Battle gives 0 gold.

- If you survive D'kah battle then it goes to the orginal dioloige, where Fife appears. What no 'we killed D'kah!' or anything, or does he escape?

- You can get stuck in Mahboob's doorway sometimes
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Offline CraigStern

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Re: Telepath RPG: Servants of God buglist
« Reply #444 on: September 24, 2011, 06:05:19 AM »
- If you survive D'kah battle then it goes to the orginal dioloige, where Fife appears. What no 'we killed D'kah!' or anything, or does he escape?

That's on the to-do list. :)

Offline Dayn

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Re: Telepath RPG: Servants of God buglist
« Reply #445 on: September 25, 2011, 03:08:39 PM »
Is it just me, or can you not get Al'Al to accept the money anymore?

Offline CraigStern

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Re: Telepath RPG: Servants of God buglist
« Reply #446 on: September 25, 2011, 03:46:17 PM »
You can--you just need 11 Personality or higher.

Offline flack

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Re: Telepath RPG: Servants of God buglist
« Reply #447 on: September 26, 2011, 03:51:13 PM »
On the last floor (near the end) of krypt 3 before I get to secret room with the chest containing blue orb and the stack of books, there are those fake stairways with spikes on them. For one of the stairs if I run straight into it at a certain angle I actually got to the other side of the spike and was stuck there. This happened to me only once though as I tried to repeat it it didnt happen. The reason I'm pointing this out is because at the Rivanale library a similar situation happened where I ran above and past the wall of the guard and was stuck there.   

Offline flack

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Re: Telepath RPG: Servants of God buglist
« Reply #448 on: September 26, 2011, 03:54:10 PM »
Forgot to point out which staircase. It was the 3rd staircase counted from when I entered the floor ( beside which there is a first treasure chest containing some coins).

Offline flack

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Re: Telepath RPG: Servants of God buglist
« Reply #449 on: September 26, 2011, 04:20:05 PM »
Also another thing at the library is after I beat crypt 3 and finish talking to the librarian I go and talk to the guard and ask why and talk to the librarian again. She starts over and gives me information about crypt 1. I'm not sure if that's a bug or just something incomplete.