Posts Tagged ‘game update’

True Messiah June 2016 update

Hey guys! This update on True Messiah is going to be nice and short. Here is what’s new since last month: Tiles Franklin Chan has completed the holy city tiles! I’m terribly pleased with them; they blend the messiahs’ temple art with the game’s “dead city” motif perfectly. With this,…

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True Messiah May 2016 update

Another month, another update! True Messiah remains on track for a fall 2016 Kickstarter; below, we find a summary of the latest progress on your soon-to-be favorite strategy game of surreal religious horror… Tiles Holy city tiles are still in-progress, as the artist has been busy with work from other…

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True Messiah April 2016 update

Greetings! Another month has passed, and that means another update on True Messiah. In the last update, we got a look at the awesome 3D-printed 71 mm True Messiah miniatures, along with lots of other awesome stuff that I won’t bother recounting because you can just click the link. And…

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True Messiah March 2016 update

Hey guys, it’s time for another update on True Messiah, everyone’s favorite surreal religious horror strategy board game! The last update encompassed several months worth of progress, so there was a lot to cover there; this one will be a wee bit more compact. Let’s start off with that surprise…

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True Messiah February 2016 update

Hey there, strategy game fans! As it’s been three months since the last big update, I figured I’d pop on here and tell you all how True Messiah is shaping up. In a word: excellently! Cards Since I last wrote, 100% of True Messiah’s card art has been completed! As…

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New True Messiah Card Art!

Hey folks! Just a quick update on True Messiah here. Progress is continuing nicely; True Messiah now has a proper home page, as well as a page on BoardGameGeek. True Messiah’s card art is now nearly complete, with 34 of the game’s 40 unique card types fully illustrated, the card…

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Telepath Tactics v. 1.044 patch

Hey folks! I’ve got another update with a few more fixes, plus some groundwork for new features that I’m looking to take advantage of. The changes: – fixed screen being off-center when game starts up in fullscreen scaled mode. – added in code to have the game’s various menus adjust…

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Telepath Tactics v. 1.043 patch

Hey folks–another week, another patch with more bug fixes! Here’s the list of changes: – fixed the bug where characters killed in Casual Mode would duplicate in the saved game files (along with their attacks and inventory) going forward into subsequent battles. – fixed a bug where saving in a…

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Telepath Tactics February 2015 Update

You guys! This is probably going to be the last of the monthly updates for Telepath Tactics, as development is drawing to a close. You probably saw that Telepath Tactics has an official release date now: April 16, 2015. As promised, this past month was spent fixing bugs and adding…

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Telepath Tactics January 2015 Update

We’re coming close to the finish line here, folks! Telepath Tactics is all but complete. Here’s what we got done this past month: –I finished attack animation variants for the Caduceus and the Titan, and picked up the Bowmaster’s Split Shot animation (which I’d somehow neglected the first time around).…

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