Posts Tagged ‘modding’

Tutorial: Making a Telepath Tactics Campaign, Part 19

<< Continued from Part 18 A. Intro to destructible object script triggers Now it’s time to learn about script triggers you can stick on destructible objects! These triggers are a way for you to turn normal destructible objects into traps, buttons, switches, etc. The way we do this is by…

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Tutorial: Making a Telepath Tactics Campaign, Part 18

<< Continued from Part 17 A. Creating a destructible object Destructible objects are the inanimate, interactive things you see on the battlefield: walls, doors, bushes, boulders, bridges, barricades, and so on. Anything that isn’t a character–but can still be damaged or destroyed–is a destructible object. As it happens, we already…

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Tutorial: Making a Telepath Tactics Campaign, Part 16

<< Continued from Part 15 A. Creating a new item icon We’ve been delving deep into scripting stuff these past few tutorials, but we still haven’t talked about one of the most fundamental things you can mod in the game: items! Let’s talk about those now. We’ll start by talking…

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Tutorial: Making a Telepath Tactics Campaign, Part 15

<< Continued from Part 14 A. Using SetStat with numerical stats Now that we’ve covered the basics of creating custom variables, altering their values, and using them to impact dialogue trees, it’s time to talk about doing these same things with character stats! Character stats consist of character-specific information such…

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Tutorial: Making a Telepath Tactics Campaign, Part 14

<< Continued from Part 13 A. Special characters in dialogue: -STR:- Welcome back! Now that we know how to create and set variables, it’s time to make those variables actually impact the game. The first way we can make custom variables impact the game is to display them in dialogue.…

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Tutorial: Making a Telepath Tactics Campaign, Part 13

<< Continued from Part 12 A. Intro to variables If you’ve ever programmed before, then you already know what a variable is–skip right ahead to section B. For everyone else: it’s time to learn about variables! A variable is just a symbol that stands for something else. Remember algebra from…

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Tutorial: Making a Telepath Tactics Campaign, Part 12

<< Continued from Part 11 A. Adding a third army to a battle So! We know how to make dynamic battles with dialogue, scripted events, and different conditions, but we haven’t discussed how to set up battles with more than 2 armies yet. We’ll do that now! By default, single-player…

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