It’s finally happened! After years of work, Telepath Tactics has finally been released!
You can buy Telepath Tactics direct from me right here for $14.99:
You can also find Telepath Tactics on Steam (where it is currently Windows-only, though I’ll be adding Mac and Linux versions there in the coming weeks) and on GOG.com (in Windows and Mac flavors).
* if you’re getting the Linux version, make sure to nab and install AIR first! I’m planning to create a Linux installer that doesn’t require this, but I’m not there just yet.
As for the map editor, I’m releasing it free of charge to anyone who wants to use it! You won’t be able to get full use out of the thing without the game, of course, but I want as many people as possible to get proficient in making stuff for Telepath Tactics–to my mind, this benefits everyone:
Windows editor | Mac editor | Linux editor*
Note that I’m aware of some bugs in the editor; rest assured that I’ll be working hard to fix those over the coming days!
Finally, let’s cap this off with some perspective on the history of Telepath Tactics’s development. I first started working on Telepath Tactics back in March 2009 during my last couple of months of law school. In between studying for final exams and working on Telepath RPG: Servants of God, I was tinkering with the basics of an engine that would come to be the basis for the game you now see.
Telepath RPG: Servants of God released in February 2012, at which point I was able to give Telepath Tactics my full attention. A little more than a year after that, I successfully Kickstarted Telepath Tactics to the tune of $41,259–all of which (and a good deal more!) went into making the game.
Now, a whopping 6 years after I first began work on it, Telepath Tactics is finally getting released. I’m a solo developer, and it’s been quite challenging to create this game while holding down a day job. Regardless, I think I’ve accomplished something special here: a tactical RPG on PC with a large cast of charming, well-written characters, mod support, and unparalleled tactical depth. I hope you enjoy playing the game as much as I’ve enjoyed making it for you!
–Craig
(Pssst, press people: while you’re here, why not click here for the presskit?)