July 16, 2012

Telepath Tactics July 2012 Update

Time for another update on Telepath Tactics!

Since the last update, I had the opportunity to demo Telepath Tactics at Tech Week. The response was pretty much universally positive, with several people returning repeatedly over the course of the two days to keep playing matches.

Since then, I’ve focused on bug fixes and adding in a working campaign mode. Now, I know I said in the last update that a campaign mode was not a top priority, but I’ve gotten enough feedback since then demanding a campaign that I’ve decided it would be silly not to put one in the game. This has meant a few weeks away from coding the multiplayer, instead putting in things like a dialog system, cut scene support, and support for custom named characters. I hate to take so much time away from multiplayer, but it’s hard to argue with the results:

Telepath Tactics needs a thorough in-game tutorial anyway, and as you can see, these single player systems are going to be very very helpful in making that happen.

In the interests of keeping development time down and allowing me to return to finishing up multiplayer, the campaign mode is going to be extremely linear, and probably not all that long. However, I’ve already added single player map support to the Map Editor, meaning that you’ll be able to modify or extend the game’s campaign yourself! I am also considering the possibility of adding proper support for multiple custom campaigns to the game. We’ll see how it goes.