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Messages - SmartyPants

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TSoG / Re: Spirits Return
« on: February 20, 2010, 06:37:22 AM »
(unless he killed Azma)
What if one decides to kill Azma? Will he be able to return to fight the Hero again?

TRPG1 / Is Noctus alive?
« on: February 19, 2010, 07:24:32 PM »
Would Noctus be alive in TRPG2 and TSoG?
Would the Shadowling Queen revive Noctus after the Hero killed him?

Due to Noctus's skills in fighting and his expertize at kidnapping, the Shadowling Queen would problably revive the experienced Shadowling Commander.

TSoG / Spirits Return
« on: February 19, 2010, 07:11:16 PM »
Luca said "If our psy defenses fail, we can...disipate...for a short period of time"

Does this mean that defeated spirits, like Azma, could return and cause problems?

TSoG Wish List / Emblems
« on: February 19, 2010, 07:06:06 PM »
The Shadowling Empire has a emblem of a half-black, half-grey crown on a red background.
The Cult has the famous emblem of a gold circle above a downward pointing triangle.

Shouldn't organizations like People's Resistance of Ravinale, Psy Academy, The Mechanics, Shadowling Republic, and the Helenites have thier own emblems.

Like the Continental Army rallying behind a red, white, and blue flag, the People's Resistance of Ravinale needs a symbol that will inspire their growing army to fight the oppressive Cult.

TRPG2 / Bug Theory (the creatures; not errors)
« on: February 19, 2010, 04:09:34 PM »
I think the bugs in the Telepath Universe are eusocial like ants and bees. The Bug Queens, like ant queens and bee queens, are the mothers of all the bugs.  Shadow Bugs and Nymphs are the same species, but they each have different roles in the colony. Bugs are in almost every region of Cera Bella. Each region has its own Bug Queen and its own colony. There is likely three bug queens; one in the Deeper Downs, one in the Great Forest, and one in the Ashwan Desert.  When a queen dies, one of her pupa would grow to replace her.

The Bug Queen is the mother of all bugs. She lays the eggs that are the first stage in all the bugs' lives. All the eggs will hatch to become larva. Most larvas will become pupas and evolve into Nymphs, but some specially feed larva will become Bug Queens after their pupa stage. When the larvas metamorphose into Nymphs, its newly developed brain gives it psy capabilities like Mega Shield. Nymphs are responsible for taking care of eggs and larva. They are also in charge of healing and shielding other members of the colony. A small number of Nymphs will mate with the Bug Queen. After the Nymphs stage is the Shadow Bug stage. When they become Shadow Bugs, their brains become more primitive and incapable of using shields. The Nymph's blue exoskeleton is molted for a thinner black shell. The new exoskeleton may not be as strong, but it helps the predator camouflage into its dark environment. While the Nymph stage is responsible for healing and nurturing the colonies, the Shadow Bug stage is suppose to hunt for food, to protect the colony, and to dig more territory. As predators, Shadow Bugs are better at attacking then the other stages (except for the Queen).

TSoG Wish List / Re: New Enemy Ideas
« on: February 14, 2010, 06:17:47 PM »
Thorny Vines is what the name implies. This Destructible Battlefield Object will only hurt players, if the player attacks it first.
Thorny Vines:
Health: 30
Speed: 0
Attacks: none
Counter-attacks: Prick (Range: 1, Damage: 5)
Immunity: Mental

You don't need a knife to be an Assassin.  Some humans use their speed and stealth alongside their psy powers to dispatch enemy units. (you can play human psy assassin in the Dual mode of TPRG2)
Psy Assassin
Health: 50
Speed: 4
Attacks: Mind Blast (Range: 1, Damage: 10), Feedback (Range: 2, Healing/Damage: 15)

TSoG Wish List / Re: New Enemy Ideas
« on: February 14, 2010, 10:59:12 AM »
Is this the what you guys are going for?:
Shadow Bug ==> Abyss/Guardian/Void Bug
Ravinale Swordsman ==> Ravinale Myrmidon
Ravinale Spearman ==> Ravinale Elite
Ravinale Bowman ==> Ravinale Sniper

White Shadowling:
Health: 80
Attacks: Mind Blast (Damage: 13) and Light Blast (Damage: 20)
Resistance: Light
Immunity: Shadow

White Shadowling Elite:
Health: 120
Attacks: Mind Blast (Damage: 17), Light Blast (Damage: 24 Range:2), Shockwave (Damage: 20 Omnidirectional Range: 2), and Holy Blast (Damage: 26, Damage to all: 2)
Resistance: Light
Immunity: Shadow
Counter-Attack: Mindblast
Make their eyes blue and bodys white or something like that. Eliltes have bonemasks.
They are Shadowlings, so that means they use the Shadow Element.

TSoG Wish List / Re: New attacks for teammates
« on: February 14, 2010, 10:37:57 AM »
About "Psy Fury", I honestly am not sure: I haven't used much Fury myself, as it effectively takes out one offensive turn from a teammate, and those 2-3 extra damage points, although usually play a crucial role, don't outweight the turn lost.
This is a support attack.  The Psy Fury would be used the same way elemental shields are used.  Helena's Fury increased her own Strength which only increased her attack power.  Luca's Psy Fury would increase a teamate's Psy Power which will increase the teammate's attack power and the stored PsP.

Giving Set feedback, I believe, is a terrible idea, because it harms the enemy. Sets whole thing is avoiding damage to everyone.

However Set, I think, should have more combat friendly attacks such as Psy Drain, an attack that damages the amount of Psp an enemy has (or even absorbs their psp, as in Psy Feedback)
I agree, that Set shouldn't use offensive attacks like feedback.

The enemes don't have any stored PsP, so a character cant really drain their PsP.

Artic Wind
Range:All battlefield
Damage:Grows with use!Base:20
Psy points to use:50

Dark Void:
Range1-5 Tiles away from hero!
Psy points to use:50!
These type of attacks should be reserved for bosses.

TSoG Wish List / Re: Light Spriggat
« on: February 14, 2010, 10:15:56 AM »
All light spriggats being females would make a lot of sense. In the Shadow War, almost all the females were killed by the queen, and those that weren't hid. This would explain why no light spriggats appeared in Telepath RPG 2. Now that shadowlings and spriggats are equal, the light spriggats would be under the protection of the law, just like all the other spriggats.
I was trying to think of an idea to introduce the Light Spriggat into TSoG, while explaining their lack of appearance in TRPG2.

oh "Spriggat" I read something else entirely, wish I could change my vote now. I'm in love with the idea.
So you voted No and Hell No for what?

TRPG1 / Slave Bracelet Powers
« on: February 13, 2010, 10:16:47 AM »
Quote from: TRPG1
You slip the bracelet onto your wrist--in a instant, it constricts tightly. You feel a wave of dizziness come over you. And then suddenly, as if awakening from a deep slumber, you find your thoughts are uncommonly clear. You realize that now you can do more then you once could...
Does this mean that slave bracelets can make humans into more powerful psys?

TSoG Wish List / Golden Spriggat
« on: February 13, 2010, 10:09:23 AM »
The Spriggats have had 3 out of 4 the elemental affinities, so what about the fourth one.  The yellow Golden Spriggat could be the fourth elemental affinity.

Possible In-Game-Portraits:

Possible bio:
The Golden Spriggats are the rarest of all of the Spriggats.  Every known Golden Spriggat has turned out female (not all females are Light).  Since females were rare and major targets of the Shadowling Queen, they were hidden and heavily guarded by Dissidents forces during the Shadow War.  When the Shadowling Civil War ended, the few, remaining Golden Spriggats emerged from hiding to be apart of the Shadowling Republic.  Even with the war over, Shadowling Loyalist have attempted to kill many of the Golden Spriggats, since they are seen as symbols of the end of Shadowling Empire.  The Golden Spriggat has power equal to, if not greater then, the Dark Spriggat.  They can create a large amount of electromagnetic radiation with a large, power Light Breath.

TSoG Wish List / Re: New attacks for teammates
« on: February 13, 2010, 09:55:14 AM »
I thought of a Static Shield would be useful for Psy Points.

Boost: Luca doesn't just supply Psy Points anymore. She now helps teammates focus to the point where they can store even more PsP.
Element: Mental
Range: 1 Space
Cost: Psy Power + Boost Level
Amount Transferred: (Psy Power + Boost Level)/2
Status Effects: Target's max PsP increases

An alternative for Boost could be the ability to increase a target's Psy Power. This could increase the damage of attacks, the potency of shields, and the amount of stored PsP. This form of Boost is similar to Fury.

Range: 1 space
Cost: 6
Status Effect: Target's Psy Power increases by 1

TSoG Wish List / Re: Somnus Wishlist
« on: February 13, 2010, 09:45:47 AM »
as well as the Library, filled with books, and Grotius/Nightling/Festus in it. 
I thought Grotius was teaching at the Psy Academy.

Shadowling Assassin / Re: About
« on: February 10, 2010, 06:20:37 PM »
This a link to
The game engine is just some basic physics and animations, along with the ability to shadowport around.

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