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Messages - CraigStern

#3451
Telepath Tactics (2015) / Re: Developer's Log
February 08, 2014, 08:38:33 PM
The game now keeps music playing continuously if you transition from one scene to another that both use the same music.
#3452
Telepath Tactics (2015) / Re: Developer's Log
February 08, 2014, 08:36:32 PM
Fixed a bug where equipping items via the GiveItem dialog action would not result in the character undergoing associated stat changes or learning any attacks.

Fixed a bug where items granted by GiveItem would sometimes end up linked to every other item of the same type.

#3453
Telepath Tactics (2015) / Re: Developer's Log
February 08, 2014, 03:05:15 PM
All of the game's various UI boxes have now been overhauled other than the new turn box. (You can see the updated victory splash below.)

The bandit sprites now have walk animations.

I've created crossbow bolt and arrow projectiles and added them as projectile animations to the bow and crossbow attacks. I've also added an explosion animation to the Explode and Powder Bolt attacks.
#3454
Telepath Tactics (2015) / Re: Developer's Log
February 05, 2014, 12:46:04 AM
As part of our efforts to renovate the game's UI, David Hammond has overhauled the game's Dialog box and Message box graphics. Pics below! :D
#3455
Telepath Tactics (2015) / Re: Developer's Log
February 04, 2014, 12:12:37 AM
The game now has the elemental blast attacks that are properly animated with spell effects and synced up sound effects! Not gonna lie, they look pretty awesome. :D

Oh, also, we now have the first 50 button icons in-game. Just another 75 or so to go!
#3456
Telepath Tactics (2015) / Re: Developer's Log
February 03, 2014, 03:28:30 PM
A new monthly update has been posted on the front page! It includes a new video, and animated gifs of the light blast and shadow blast animations. ;)

Last night, I coded in support for a third VFX spawn location: TowardTargets, which is basically used to create animated projectiles like fireballs and arrows.

While OnTargets will spawn the visual effect on every character targeted by a skill, and OnSelf will spawn the effect over the character using the skill, TowardTargets essentially blends the two: it spawns the effect on the user, then moves it toward its targets over the course of the animation.
#3457
General Discussion / Re: Ask the developer a question!
February 01, 2014, 03:02:20 PM
That would be David Hammond (@kollatt on Twitter). :)
#3458
Telepath Tactics (2015) / Re: Developer's Log
February 01, 2014, 01:50:52 PM
I stayed up late last night creating the first few scenes in what will be the official campaign.

In the process, I fixed a nasty bug that would cause the game to freeze in single player battles where the New Army condition was used. Work on the main campaign continues!

Oh, also, Tyvon Thomas is doing some awesome graphical effects for the game's elemental blast attacks. Check out the Cryo Blast and Pyro Blast (in-progress) below!

#3459
Telepath Tactics (2015) / Re: Developer's Log
January 31, 2014, 04:15:59 PM
I've been writing more dialog and scenarios for the campaign, including what is probably my favorite character interaction in the game so far.

Also, new character portraits! Here are Medomai, the shadowling spy; and Igor Bloodbeard, the bandit warlord. ;)
#3460
Telepath Tactics (2015) / Re: Developer's Log
January 28, 2014, 09:25:40 AM
Work continues on creating characters and writing out the scenes in the main campaign.

We recorded live instruments for the game's soundtrack recently; ideally, the soundtrack should be wrapped up within the next month or so.

Also:

- We now have a finished Actions Menu graphic (see below).

- We now have rest sprites for a new character class: the Bandit! ;)
#3461
TRPG2 / Re: Invincible Bug Queen Glitch
January 27, 2014, 07:52:36 PM
Hm, okay. I didn't realize it happened in the Sinister Design version. Thanks for letting me know!
#3462
Telepath Tactics (2015) / Re: Developer's Log
January 23, 2014, 08:46:51 PM
Here's the current draft of the new Actions Menu graphics, still in progress. :)
#3463
Telepath Tactics (2015) / Re: Developer's Log
January 23, 2014, 06:37:13 PM
New stuff! New portrait, for the villain Pathos; progress on elemental blast effect animations; alternate gender sprites now all have complete rest and walk animations; work is underway on overhauling certain placeholder UI assets; and, of course, writing work continues!



#3464
Telepath Tactics (2015) / Re: Developer's Log
January 18, 2014, 02:07:35 PM
I've now written up most of the early game missions in detail.

Fixed an annoying bug that would cause the cancel button to show up during counterattacks for no good reason.

Also, we now have another villain portrait--say hello to Archos the Corrupt!
#3465
TRPG2 / Re: Invincible Bug Queen Glitch
January 18, 2014, 02:04:59 PM
Hm; I haven't seen this one for a long time. Where are you playing the game? It might be an outdated version.