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Messages - CraigStern

#4021
Quote from: SmartyPants on April 20, 2012, 07:24:49 PM
Why do we not see many spriggats in Somnus?  Do spriggats live in a poorer part of Somnus that Duvalier doesn't visit?

Essentially, yes.

Quote from: SmartyPants on April 20, 2012, 07:24:49 PM
Is it possible to get past the blue shadowling who blocks the stairs in western Somnus?

No. I was originally planning to do something with him, but ran out of time. I won't say what, though, as it's entirely possible that I might still add it in in a future patch to the game.
#4022
Quote from: SteelFist on April 20, 2012, 02:54:09 PMI somehow doubt that; if there's no benefit but amusement to betraying an ally, it'll be rare.

I can imagine situations where there could be a benefit. Suppose that someone in the alliance is weakened, and someone outside of the alliance makes a play to replace them, perhaps by offering some items gathered from the battlefield as an enticement. That would be a situation where backstabbing might well happen.
#4023
Quote from: SteelFist on April 20, 2012, 12:49:49 PM
This alliance system intrigues me; are you going to offer game modes where you can't win collectively, to encourage backstabbing (This would further than political aspect you mentioned)?

I think the backstabbing will happen just fine on its own. ;)

Quote from: SteelFist on April 20, 2012, 12:49:49 PM
And are you going to restrict the number of possible alliances, to prevent players simply all allying together and all achieving victory?

Yes--you won't be able to form an alliance with the last player who isn't allied with you.
#4024
Okay--all fixed. ;)
#4025
Random army assignment is only one option among many (and not even the default army composition method). Look at this post for the full listing of army composition options.
#4026
Never played it. I do like fighting games, actually, but I haven't really gotten into one since Super Smash Brothers Brawl.

Quote from: Duskling on April 19, 2012, 08:46:09 PM
Why are we using generic smileys all of the sudden?

Oh--that must be because of the forum update I did yesterday. I'll see if I can fix that.
#4027
Got it, thanks. ;)
#4028
Quote from: SteelFist on April 19, 2012, 10:35:53 AMcan a person propose alliance, then attack when their ally least expects it?

Yes.
#4029
It's online. Go ahead and re-download. :)
#4030
All right: I've decided to add in a dynamic alliance system to the game. On your turn, you can propose an alliance to another player; when that player's turn comes around, he or she can accept or reject the offer. Allies win the game collectively. This formalizes a dynamic I already saw arising spontaneously in maps with lots of players: namely, players agreeing to work together against another player they were more threatened by. It allows for any sort of permutation of players alliances, and allows political maneuvering to enter the game in full force.

It'll be an option in the game creation menu--you can, of course, choose to leave it off.
#4031
Video / Re: Let's Play Shining Force!
April 18, 2012, 07:13:45 AM
Episodes 25 through 27 are online. ;)
#4032
A bug found its way into the latest patch; I just built a fix and will be uploading it soon. I'll post again when it's online. Sorry for the inconvenience!
#4033
Quote from: SmartyPants on April 17, 2012, 02:32:38 PM
I was looking at the "The Telepath Tactics Bestiary", and I wondering if "Dark Spriggats" will now be called "Black Spriggats".

Ah. You know, it's funny--I used to run D&D campaigns that had spriggats (I created them long before TRPG, way back in junior high), and I had different names for them back then. They all had pure color names. Sometimes I forget that I chose to call white spriggats "frost spriggats" and black spriggats "dark spriggats" in TRPG2.

Quote from: Duskling on April 17, 2012, 05:53:31 PM
How difficult was it to implement the multiplayer function in TT (Based on multiple skill levels- Beginner Programmer, Intermediate/Experienced Programmer, and Veteran Programmer)?

Multiplayer is extremely challenging, much moreso than normal programming. I'm not done yet, but I can already see that I'm going to have headaches.
#4034
Quote from: SmartyPants on April 17, 2012, 02:59:01 PM
Do the teams have to be free-for-all?

They are right now; I'd like to add in alliances, however.
#4035
You mean, throwing an ally or a destructible object into an enemy? Yes, it would hurt the thing being thrown as well.