The Sinister Design Forums

Please login or register.

Login with username, password and session length
Advanced search  


Welcome to the new Sinister Design forums!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ertxiem

Pages: 1 ... 3 4 [5] 6 7 ... 133
Forum Games / Re: Corrupt a Wish Foundation
« on: March 12, 2013, 12:41:49 AM »
Wish granted. The Police comes along to control the traffic, however they start singing Rooooooooooxane instead and the people stop to listen. Technically it worked because there is no more traffic (everyone stopped, even Craig... ooops).

I wish it would be wise for me to post here a wish tomorrow.

Forum Games / Re: Pop culture through the alphabet
« on: March 11, 2013, 05:14:43 PM »
Groening, Matt. (Was this the one you were thinking about?)

Forum Games / Re: Associations Game
« on: March 11, 2013, 05:12:24 PM »
Weird hexagons.

Forum Games / Re: Fazan game
« on: March 11, 2013, 05:11:56 PM »

Forum Games / Re: Corrupt a Wish Foundation
« on: March 11, 2013, 05:11:01 PM »
Wish granted. It's quite a nice psychiatric ward for Duckling: it's called planet Earth. Too bad we can't be in there, since we don't suffer from the same mental problems.

I wish I had some tisane to celebrate Ducking's new psychiatric ward.

Telepath Tactics / Re: Telepath Tactics stretch goals: come vote!
« on: February 27, 2013, 04:01:23 PM »
I agree that more choice means that the game has more potential to attract more people.

I chose in decreasing order:
- A dungeon tileset with traps, openable doors, scripted levers and buttons;
- Extra character classes;
- And randomized battlefield generation - a good generation can bring us to play again.

Thanks for hearing us (once more), Craig.

General Discussion / Re: Ask the developer a question!
« on: February 24, 2013, 03:28:48 PM »
Duckling: what if you used to generate the buildings a function of the position instead of the random number generator? In this case it would be easy to reconstruct whatever you needed if the player goes back, so you could "throw away" what is far away.

I'm assuming that the position of buildings can occur for integers x and y. A nice function could be something like:
sin2(n x + p) * sin2(m y + q),
with very large real values of n and m and p, q in [0, 2π] chosen randomly in the beginning of the game.

General Discussion / Re: Vacation!
« on: February 22, 2013, 03:23:48 PM »
I just wanted to remind everyone that I'm not dead, but I won't be on too much. Wait for summer, I haven't forgotten you.

We'll be here when you return. Have a nice Winter and Spring.

By the way, let me note that I'm dead and I'm still here! :)

Telepath Tactics Bugs / Re: The alpha demo bug reporting thread
« on: February 19, 2013, 01:57:30 PM »
And the people rejoiced.
Yeaaaaaaaah! :)
And finally, a place for the TT bugs... look: one just arrived! :P

(OK, from now on I'll stick to the topic.)

TSoG / Re: Happy Birthday TSoG
« on: February 15, 2013, 12:51:41 AM »
:) Congrats!!!

TSoG / Re: I named my hero Duvalier Duvalier :)
« on: February 11, 2013, 04:57:16 PM »
Bummer. I thought I was being original by naming the hero "Duvalier".
Technically, Craig was the first to name the hero "Duvalier". :)

TSoG / Re: I named my hero Duvalier Duvalier :)
« on: February 08, 2013, 04:51:27 PM »
It seems that I'm giving the official forums welcome message a bit late, but here it goes: Welcome RaustBD!
In KZ's style: I hope you keep playing the games; you're already using proper grammar and sharing your ideas. I just need to add: enjoy your stay.

Regarding your post, I must say that all the other characters seem to disguise very well the fact that every single one of them suffers from stuttering. :)

General Discussion / Re: Ask the developer a question!
« on: February 01, 2013, 04:11:51 PM »
From the way I'm reading your posts regarding the TT Dialogue Editor, it seems to me that you're having a lot of fun creating the tool you wished you had when making TSoG.

Telepath Tactics / Re: Energy Golem
« on: January 31, 2013, 02:02:30 PM »
I see what you're doing! And I support it! :)

Telepath Tactics / Re: Telepath Tactics dialog editor
« on: January 30, 2013, 04:27:20 PM »
It's a great idea... and now I wonder if there will be fans creating campaigns using the Dialogue Editor and the Map Editor. Hint hint ;)

Pages: 1 ... 3 4 [5] 6 7 ... 133