--atkAffects can now affect Accuracy.
--added a new, optional seventh parameter to SpawnChar: tags. Delimit each tag with a double colon, and set off the Add/Remove, tag name, and tag parameters within each tag with single colons. Like so:
SpawnChar 1,Bandit:Swordsman,3,5,Down,,Add:Passive::Add:LevelUp:2
This will spawn a level 3 Bandit Swordsman with Passive AI.
--twenty new tags! No seriously: Health, Energy, Max Health, Max Energy, Speed, Dodge, Strength, Perception, Psy Power, Psy Defense, Pierce Res., Slash Res., Crush Res., Mental Res., Heat Res., Cold Res., Light Res., Shadow Res., Poison Res., and Accuracy are now available tags. Each of these tags has a single parameter: a positive or negative integer value to be quietly added to the tagged character's corresponding stat as soon as the character spawns.
These will allow you to adjust the stats of individual instances of generic enemies and destructible objects within a given battle.