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Started by CraigStern, June 05, 2016, 05:39:11 PM
Quote<Unit>0,2,Unique:Cavalier/Balibar|Momerath/Male/The Green Alliance/1-2,2,7,Down,None</Unit>
Quote from: bugfartboy on April 25, 2018, 05:46:48 PMWhat's the extent of the separation between species and class with regards to abilities and resistances/weaknesses? Would, for example, a red spriggat swords(wo)man still be able to breathe fire and maintain a weakness to piercing damage?
<u category="character" is3D="false" name="Socrates/Sunblade" loadID="Socrates/Sunblade" spriteSet="SpriggatRed_Male" portrait="Custom:Species,Spriggat/Gender,Male/Class,Swordsman/SkinPalette,0/EyePalette,0/HairPalette,0/Head,head1/HairHorns,horn7L(-57_134_0.29)/HairHorns2,horn7R(-7_138_0.32)/EyeL,eye2L(-50_72_1.0)/EyeR,eye2R(-24_72_1.0)/Nose,nose1(-43_56_1.0)/Mouth,mouth4(-32_36.2_1.0)" race="Spriggat" sex="Male" charClass="Swordsman" moveType="Flying" defaultSkillAnim="Claw" skills="Fire Breath" counterAttacks="Sword" masteries="Sword/Main Gauche/Small Shield" stats="Health,21/Energy,12/Speed,7/Strength,3/Counter Limit,1/Perception,6/Psy,8/Pierce Res.,-40/Heat Res.,50/Cold Res.,-25" statGrowths="Health,4/Energy,3/Strength,4/Psy,2/Pierce Res.,1/Slash Res.,1/Dodge,1" skillProgression="2,Shove/3,Feint/4,Pull/6,Fire Breath 2/8,Wing Armor Mastery/10,Rapier Mastery/12,Double Strike/14,Light Armor Mastery/16,Dive"></u>
Quote from: bugfartboy on April 26, 2018, 01:13:28 PMOkay, so there aren't any specific abilities or features related specifically to race, you can just manually create a unit with those features? So if I desired a unit like Socrates there, I would need to manually design him, rather than just ask the engine for a Spriggat of class Swordsman?I know you've said that the new engine requires graphics to be built into it (I'm guessing at compile time?). Does that same limitation extend to two-dimensional graphics as well? (Character and item sprites, being the big ones)