Author Topic: Together in Battle Dev Log  (Read 26566 times)

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #240 on: July 06, 2021, 02:13:48 PM »
-- updated human portrait accessory positioning data.

-- got male and female lissit portrait assets in-game; updated male lissit positioning data.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #241 on: July 09, 2021, 02:49:43 PM »
Artist feedback stuff, yada yada. Also:

-- finished up all the portrait positioning data for the new lissit portrait assets!

-- got the new shadowling portrait assets in-game.

-- got the new male and female spriggat portrait assets in-game.

-- got the new male and female spirit portrait assets in-game.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #242 on: July 11, 2021, 10:33:29 AM »
-- updated spirit portrait asset positioning data.

-- improved some of the portrait asset positioning data for female humans.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #243 on: July 15, 2021, 04:20:12 PM »
-- made a bunch of revisions to portrait assets.

-- finished up all the portrait positioning data for the new shadowling portrait assets!

-- finished up all the portrait positioning data for the new spirit portrait assets!

-- finished up all the portrait positioning data for the new male spriggat portrait assets.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #244 on: July 16, 2021, 03:47:38 PM »
-- finished up all the portrait positioning data for the new female spriggat portrait assets!

With that, Georgi is finishing up the unique character portraits while I figure out a new color-tinting shader using masks.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #245 on: July 18, 2021, 09:31:05 AM »
-- fixed a typo in the code that was preventing the game from deserializing head data for portraits correctly.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #246 on: July 18, 2021, 04:49:59 PM »
-- improved positioning data for various shadowling portrait elements.

-- coded support for dedicated glasses and hat portrait elements.

-- fixed: shadowling horns were now interacting incorrectly with mentalist and photokineticist headbands due to the fact that they now throw shadows. Put them on their own, new layer.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #247 on: July 20, 2021, 08:13:56 AM »
-- received unique character portraits with alternate expression assets; gave artist feedback on unique character portraits.

-- received, implemented updated scar assets for shadowlings.

-- received, implemented updated earring assets for spirits.
« Last Edit: July 20, 2021, 08:19:18 AM by CraigStern »

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #248 on: July 20, 2021, 06:06:54 PM »
More Telepath Tactics work:

-- got the Battle with Gulch Prelude scene working

-- recreated the battlefield for Battle with Gulch.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #249 on: July 23, 2021, 09:27:56 AM »
-- added a console to the game for easier testing of various situations.

-- received unique portrait assets from Georgi Minkov! Stuck them in the game.

-- gave portrait asset feedback re: an unreadable file; received a fixed file, added it to the game.

-- gave more portrait asset feedback re: asset mask colors. (Unity is very particular about your Rs, your Gs, and your Bs!)

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #250 on: July 23, 2021, 08:15:25 PM »
Began the slow, laborious process of recreating all of the asset positioning data for unique character portraits so they don't look like Picasso paintings.

-- recreated portrait positioning data for the recruiter.

-- recreated portrait positioning data for the arena manager.

-- recreated portrait positioning data for the merchant.

-- recreated portrait positioning data for the messenger.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #251 on: July 25, 2021, 08:45:51 AM »
-- the Enter and Escape keys now work with the console.

-- recreated portrait positioning data for Emma Strider.

-- recreated portrait positioning data for Sabrina Strider.

-- recreated portrait positioning data for the shadowling child.

-- recreated portrait positioning data for Ishita Svaamee.

-- recreated portrait positioning data for Praetor Nero.

-- recreated portrait positioning data for the king of Dese.

-- fixed a couple of bugs with the console.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #252 on: July 25, 2021, 02:26:24 PM »
-- created portrait positioning data for Manbir Raksha.

-- recreated portrait positioning data for the king's brother.

-- recreated portrait positioning data for the Lakshmi Bana.

-- recreated portrait positioning data for merchant 2 and merchant 3.

-- more miscellaneous fixes re: missing or incorrectly formatted portrait assets.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #253 on: July 26, 2021, 03:31:25 PM »
-- recreated portrait positioning data for the lissit child.

-- recreated portrait positioning data for the spriggat child.

-- recreated portrait positioning data for all 6 generic villagers.

-- recreated portrait positioning data for all 6 Dese villagers.

-- fixed: the game was overwriting portrait data for certain unique portraits with out-of-date default values.

-- fixed: portraits lost the ability to bob when moving at some point due to some nonsense relating to Unity prefabs.

Offline CraigStern

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Re: Together in Battle Dev Log
« Reply #254 on: July 29, 2021, 07:36:34 AM »
-- recreated the terrain for the Hills of Coria battle.

-- recreated the terrain for the Coria Bridge battle.