-- got the Bandit Fortress Entrance Battle working in the Vengeance of Emma Strider campaign.
-- remade the Out of Food Battle as a normal, non-proc-gen fight.
-- when mousing over a door, the game now displays whether it is Closed, Locked, or Open in the tooltip.
-- created a couple of new modules for golems: Rubber Gasket (+4 to max energy) and Solar Module (regain +1 energy every turn).
-- added two new proc gen shield modifiers: Rounded and Convex, each of which increase Slash and Pierce resistance for the user at the cost of some bonus health.
-- added two new proc gen main gauches: Sharp and Deadly, each of which increase Strength for the user.
-- did a bit more balancing on the bandit fortress sequence: the prison guard now always has the same stats, and the player can find a Convex Shield in Fera's room to help with the fight in case Emma is underleveled.
-- fixed: in battle, the Recover condition was being applied before deployment, only to characters already on the battlefield.
-- fixed: the game was showing stats modified by +0 in item tooltips, taking up spots needed to display stats actually affected by the equipment.
-- fixed: the game wasn't pulling an army's "using roster" value for deployment, and was instead looking to a (now deprecated) parameter within the Deployment condition itself.
-- fixed: the game wasn't pulling an army's "using roster" value for the reserve supplies screen during deployment in battle, and was instead looking to a (now deprecated) parameter within the Deployment condition itself.
-- fixed a typo in the experience gain pop-up from using battle primers.
-- fixed: if a character leveled up after a turn-ending attack and the battle then switched to exploration mode, that character would remain grayed-out and unusable.
-- fixed: the game was improperly treating the penalties of low morale in damage calculations as a bonus instead.
-- fixed: most of the "ModDmg" tags granted by weapons were not applied to particular skills, causing the engine to not recognize them when calculating final damage.
-- fixed: the Range tag and most of the "ModDmg" tags were not coded so as to apply to the skills dependent upon the base skill named in the tag.