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Together in Battle Dev Log

Started by CraigStern, February 06, 2020, 05:37:30 PM

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CraigStern

-- updated human portrait accessory positioning data.

-- got male and female lissit portrait assets in-game; updated male lissit positioning data.

CraigStern

Artist feedback stuff, yada yada. Also:

-- finished up all the portrait positioning data for the new lissit portrait assets!

-- got the new shadowling portrait assets in-game.

-- got the new male and female spriggat portrait assets in-game.

-- got the new male and female spirit portrait assets in-game.

CraigStern

-- updated spirit portrait asset positioning data.

-- improved some of the portrait asset positioning data for female humans.

CraigStern

-- made a bunch of revisions to portrait assets.

-- finished up all the portrait positioning data for the new shadowling portrait assets!

-- finished up all the portrait positioning data for the new spirit portrait assets!

-- finished up all the portrait positioning data for the new male spriggat portrait assets.

CraigStern

-- finished up all the portrait positioning data for the new female spriggat portrait assets!

With that, Georgi is finishing up the unique character portraits while I figure out a new color-tinting shader using masks.

CraigStern

-- fixed a typo in the code that was preventing the game from deserializing head data for portraits correctly.

CraigStern

-- improved positioning data for various shadowling portrait elements.

-- coded support for dedicated glasses and hat portrait elements.

-- fixed: shadowling horns were now interacting incorrectly with mentalist and photokineticist headbands due to the fact that they now throw shadows. Put them on their own, new layer.

CraigStern

#247
-- received unique character portraits with alternate expression assets; gave artist feedback on unique character portraits.

-- received, implemented updated scar assets for shadowlings.

-- received, implemented updated earring assets for spirits.

CraigStern

More Telepath Tactics work:

-- got the Battle with Gulch Prelude scene working

-- recreated the battlefield for Battle with Gulch.

CraigStern

-- added a console to the game for easier testing of various situations.

-- received unique portrait assets from Georgi Minkov! Stuck them in the game.

-- gave portrait asset feedback re: an unreadable file; received a fixed file, added it to the game.

-- gave more portrait asset feedback re: asset mask colors. (Unity is very particular about your Rs, your Gs, and your Bs!)

CraigStern

Began the slow, laborious process of recreating all of the asset positioning data for unique character portraits so they don't look like Picasso paintings.

-- recreated portrait positioning data for the recruiter.

-- recreated portrait positioning data for the arena manager.

-- recreated portrait positioning data for the merchant.

-- recreated portrait positioning data for the messenger.

CraigStern

-- the Enter and Escape keys now work with the console.

-- recreated portrait positioning data for Emma Strider.

-- recreated portrait positioning data for Sabrina Strider.

-- recreated portrait positioning data for the shadowling child.

-- recreated portrait positioning data for Ishita Svaamee.

-- recreated portrait positioning data for Praetor Nero.

-- recreated portrait positioning data for the king of Dese.

-- fixed a couple of bugs with the console.

CraigStern

-- created portrait positioning data for Manbir Raksha.

-- recreated portrait positioning data for the king's brother.

-- recreated portrait positioning data for the Lakshmi Bana.

-- recreated portrait positioning data for merchant 2 and merchant 3.

-- more miscellaneous fixes re: missing or incorrectly formatted portrait assets.

CraigStern

-- recreated portrait positioning data for the lissit child.

-- recreated portrait positioning data for the spriggat child.

-- recreated portrait positioning data for all 6 generic villagers.

-- recreated portrait positioning data for all 6 Dese villagers.

-- fixed: the game was overwriting portrait data for certain unique portraits with out-of-date default values.

-- fixed: portraits lost the ability to bob when moving at some point due to some nonsense relating to Unity prefabs.

CraigStern

-- recreated the terrain for the Hills of Coria battle.

-- recreated the terrain for the Coria Bridge battle.