True Messiah March 2016 update

Hey guys, it’s time for another update on True Messiah, everyone’s favorite surreal religious horror strategy board game! The last update encompassed several months worth of progress, so there was a lot to cover there; this one will be a wee bit more compact. Let’s start off with that surprise…

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True Messiah February 2016 update

Hey there, strategy game fans! As it’s been three months since the last big update, I figured I’d pop on here and tell you all how True Messiah is shaping up. In a word: excellently! Cards Since I last wrote, 100% of True Messiah’s card art has been completed! As…

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New True Messiah Card Art!

Hey folks! Just a quick update on True Messiah here. Progress is continuing nicely; True Messiah now has a proper home page, as well as a page on BoardGameGeek. True Messiah’s card art is now nearly complete, with 34 of the game’s 40 unique card types fully illustrated, the card…

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Announcing True Messiah

Hello everyone! I’m pleased as punch to announce Sinister Design’s very first board game–True Messiah, a game of cult warfare. Whoa, wait–a board game?! Yup! Here’s the premise: It is the near future; Earth. Years ago, scientists successfully constructed the Belief Engine, a machine that warps reality based on peoples’…

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Telepath Tactics v. 1.051 patch

A quick follow-up patch here with one important fix and a couple of quality of life improvements: – fixed a bug in which the game would throw an error upon starting a new game if the game did not detect an already-existing Documents > My Games > Telepath Tactics >…

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Telepath Tactics v. 1.050 patch

Another patch! Here are the fixes in this one: the game will now successfully load saved game files from slots which you haven’t yet created a game in. (If, for example, you download someone else’s saved game.) fixed a bug in which the game’s shadowling bosses would not spawn with…

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Tutorial: Making a Telepath Tactics Campaign, Part 21

<< Continued from Part 20 Creating a campaign that’s challenging, interesting, and fun One of my longtime fans on the Sinister Design forums recently asked me to write a tutorial entry talking not just about how to create a Telepath Tactics campaign, but how to create one that’s challenging, interesting,…

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Telepath Tactics v. 1.049 patch

Players have been doing a good job of submitting bug reports lately, which means I’ve been able to find and fix a bunch of new stuff! Here are the latest changes: – fixed a typo in the code that was causing the game not to remove particles properly, leading to…

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Telepath Tactics v. 1.048 patch

Hey folks! I’ve got another quick patch with a small handful of fixes and improvements: – fixed a bug in which the game would sometimes fail to recognize the designated scene to go to when loading a saved game, thereby causing the load to fail. – fixed a bug in…

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