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Messages - SmartyPants

Pages: [1] 2 3 ... 155
2
TSoG / Re: The Spirit Within [Crypt 4 Spoiler]
« on: July 28, 2016, 01:55:21 PM »
Apparently there is a trope about a resounding psychic echo. "The ghost isn't even the person's soul, but just a spectral imprint left behind by the person's death that's gained a form of sentience. In paranormal fields, these are usually called residual hauntings."

3
General Discussion / Re: Ask the developer a question!
« on: May 17, 2016, 06:35:46 PM »
How do you feel about games made with RPG Maker?

I've actually covered a ton of RPG Maker games on IndieRPGs! Here's the list of tagged articles: http://indierpgs.com/tag/rpg-maker/
Oh no! I was hoping that IndieRPGs would narrow down my search of RPG Maker games, yet you reviewed so many games that I don't know where to start. At least, you point out what games are roguelike, so I know to avoid them.

As for how I feel about it generally: I think it's a good tool for making games, especially if you don't yet have the ability to roll your own engine. However, it's a little limited if you don't put in the effort to code your own systems, and it tends to enable a lot of cookie-cutter work.
I love RPG Maker games, but I quickly get bored of the chance-based combat system and wish that the combat was more like Fire Emblem.  Based on Telepath Tactics' focus on modding, it almost seems like a basic game creation program for Fire Emblem-like games. Have you ever thought of selling a modified Telepath Tactics engine as a game creation software like RPG Maker?

4
Politics / Re: Political Liars
« on: May 17, 2016, 03:50:23 PM »
Political Liars: Trump and Clinton

Enough said

5
General Discussion / Re: Ask the developer a question!
« on: April 14, 2016, 01:09:02 PM »
How do you feel about games made with RPG Maker?  Many of the games are made by as few as one person (which is as indie as it gets), yet I can't find anything about these games on your review website, IndieRPGs.com?

6
TRPG2 / Re: Zoom-Enhance is doing wonders for the old TRPG2 crew!
« on: October 18, 2015, 10:22:01 PM »
This game was made almost 8 years ago, so it is fun to imagine what the game would look like if it was made more recently.

If someone uses Telepath Tactics engine to remake TPRG2, I hope they use the improved images.

7
General Discussion / Re: Ask the developer a question!
« on: October 06, 2015, 12:50:18 PM »
interesting, challenging, and fun
I was pleasantly surprised that you quoted me for part 21.  I was also impressed by how much useful tips you put in only one part of the how-to.

8
General Discussion / Re: Ask the developer a question!
« on: October 01, 2015, 10:08:38 AM »
I know "How to create a campaign", yet I don't know "How to create a good campaign. Your series on "How to create a campaign" is very good at giving instructions on how to work the map editor, yet that is only part of creating a campaign that is worth playing.  I have been experimenting with making a campaign, but I feel like my result is repetitive and full of cliché characters.  Have you thought about doing a similar series on how to make a campaign interesting, challenging, and fun?

9
Telepath Tactics Bugs / Re: Can's swim back onto the bridge
« on: August 05, 2015, 09:38:17 AM »
So its game over for any character that falls off the bridge?

10
Telepath Tactics Bugs / Can's swim back onto the bridge
« on: August 03, 2015, 09:14:40 PM »
During the Covia Bridge Battle, Sabrina was pushed off the bridge by a kinetic gust and couldn't swim back onto the bridge.  Also, one of the enemy calvary never swam out of the water when it should have.

11
True Messiah / Re: ???
« on: July 29, 2015, 12:09:30 AM »
Looks like this game is going to be a litter darker than its predecessors.  I'm lying if I say I'm not curious.

13
If I had the creative energy to write a legitimate story, I would totally hi-jack the concept.  Maybe I'll attempt to remake TPA2 using this process, after I start remaking TPA1 (for the third or fourth time now) and finally finish it.  Maybe start scaling enemies' level based on the highest level character in the player's army, instead of hard-setting it.  It's definitely an interesting setup, to be sure.
I thought this would make a great Psy Arena 3. Like Psy Arena 1, one could collect user made maps (like these) to make a series of increasingly difficult battles.  With this system, it would make it easier to recruit random teammates like Psy Arena 2.  When more user submitted maps are submitted, I might try to create a similar campaign to Psy Arena 2.

14
Telepath Tactics / Re: Game economy and other thoughts
« on: May 09, 2015, 01:43:17 PM »
While unbreakable weapons may turn into a gamebreaker, it would be nice if the majority of weapons got an increase in the amount of uses before they break.  Right now, the weapons break sooner than they reasonable should, and I have to waste money buying more of the same weapons.

15
Telepath Tactics / Re: Auto-Loot all chests after victory
« on: May 09, 2015, 01:31:36 PM »
There would be no point in having treasure chests on the map if you auto-looted them at the end of a victory.  While I do think one should be able to automatically pick up dropped loot at the end of a battle, I also think opening the treasure chests should be an optional objective for some battle.

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