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How to speak lissit

Happy Valentine’s Day, everyone! Today, in honor of the Day of Love, we are going to learn how to speak the most romantic language of all time: Lissit! (Or “lizardtongue,” as it is sometimes called by the humans of Cera Bella.)   Let’s get started with some basic pronouns: si see I / me su […]

In defense of John Walker’s copyright article

John Walker of RockPaperShotgun wrote an editorial today that has worked the internet into one of its customary tizzies. As I sometimes do, I feel obliged to weigh in here. I can understand why some people are upset. For one thing, the piece focuses on the tiny minority of artists who are “multi-millionaire[s]” while seeming […]

Telepath Tactics January 2014 Update

All right! Time for another monthly update on Telepath Tactics. Let’s get right to it: New character portraits! Fun fact: as of today, Telepath Tactics now has 77 distinct character portraits, with dozens more to come! This set is pretty much exclusively just villains:

Telepath Tactics December 2013 Update

Happy New Year! It’s time for another summary of our monthly progress. First: Telepath Tactics made it into the Top 100 on Steam Greenlight this month for the first time! We’ve been steadily getting pushed back, though, as bigger games with larger audiences have shown up and flooded the service with votes, so every upvote […]

Telepath Tactics November 2013 Update

November is now gone–you know what that means! It’s time for another monthly update on Telepath Tactics. So what’s new? With the completion of the portraits for the male and female bandit, we’ve finished up the game’s generic NPC portraits and have now moved on to portraits for unique characters. Emma and Sabrina Strider are […]

Telepath Tactics October 2013 Update

October’s done, and so is a lot of work on Telepath Tactics! Here is the latest update on the game’s progress. We now have old and young portrait variants for NPCs: We’ve finished up animations for the Mentalist, Engineer, and Stone Golem! That leaves us with just three more base character classes to animate–Bronze Golem, […]

Telepath Tactics September 2013 Update

Hear that? That’s the sound of September slipping into October–and with that, the sound of another update on my progress in creating Telepath Tactics! Here’s the latest: With the delivery of finished orb icons from Julie Buge, the game’s item icons are now complete: Every single one of the game’s default 22 character classes now […]

Telepath Tactics August 2013 Update

Another month gone, another round-up of what happened in it! I’m a little later than usual on this one, simply because PAX Prime overlapped the start of September. I’ve been scrambling to get stuff done since my return, so apologies for the late post. Here is what we got done over the prior month: I […]

Telepath Tactics, PAX and the Indie MEGABOOTH

This PAX Prime was my first PAX Prime. It was incredible. We won a Drool Award from Twinfinite.net, one of only 10 they give out at the event; TotalBiscuit stopped by my booth and played a live 1-v-1 match against the AI for 30 minutes; I got to do interviews and present my game to […]

Telepath Tactics alpha funding

Over the past few months, I’ve received a surprising number of messages from people who want to support Telepath Tactics, but either (a) missed the Kickstarter campaign, or (b) did not have a bank account to allow them to contribute to the Kickstarter campaign while it was running. For these folks, I have now created […]


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