Telepath Tactics February 2015 Update

You guys! This is probably going to be the last of the monthly updates for Telepath Tactics, as development is drawing to a close. You probably saw that Telepath Tactics has an official release date now: April 16, 2015. As promised, this past month was spent fixing bugs and adding…

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Tutorial: Making a Telepath Tactics Campaign, Part 4

<< Continued from Part 3 A. Creating a starting army roster Okay! Now that we have a couple of playable characters, it’s time to return to our campaign’s Introduction.xml file and put them into the player’s army roster. This will make it so the game treats them as recruited characters…

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Tutorial: Making a Telepath Tactics Campaign, Part 3

<< Continued from Part 2 A. Editing a character’s leveling attributes with <OnLevelUp> Only playable characters gain experience from defeating enemies; however, any character in the game can be leveled up through tags and scripts! If a character’s level is going to be changed in-game, then that character needs to…

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Tutorial: Making a Telepath Tactics Campaign, Part 1

Greetings, everyone, and welcome to the first part of a series of tutorials where we learn how to create new campaigns in Telepath Tactics, step by individual step! As we go, feel free to refer to the Telepath Tactics manual, which provides thorough documentation on every last thing you can…

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Telepath Tactics release date!

Hello, everyone! It is my pleasure to announce an official release date for Telepath Tactics: April 16, 2015. It’s been a long long journey, but the end is in sight at last! “Now wait a minute, Craig,” you might be saying, “I remember you saying that this would be releasing…

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Telepath Tactics January 2015 Update

We’re coming close to the finish line here, folks! Telepath Tactics is all but complete. Here’s what we got done this past month: –I finished attack animation variants for the Caduceus and the Titan, and picked up the Bowmaster’s Split Shot animation (which I’d somehow neglected the first time around).…

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