Happy New Year!

With the dawning of 2012, we now have exactly a month and a half before the release of Telepath RPG: Servants of God. Here’s to a year with one great RPG out of the gate, and even more awesome projects down the road!

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Telepath RPG: Servants of God has a release date!

Attention everyone! Telepath RPG: Servants of God has been in development for a very, very long time–almost exactly four years now, by my reckoning. But the end is finally in sight. I’m writing to announce that TSoG, at long long last, is going to be released in its finished form…

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2 big reasons for an indie to be thankful this year

Thanksgiving is a peculiar but wonderful American holiday. What originated as a harvest festival has become a time to gather with family and close friends and share the many things we’re thankful for over the prior year. Forget the aprocyphal tales of Native Americans sharing turkeys with pilgrims: this is…

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Telepath RPG: Servants of God update!

Telepath RPG: Servants of God has been updated! Play cards with the Rubat clan chief’s son! Get an audience with Dean Anya at the Psy Academy and convince her to lend you troops! Find hidden riddle chests and crack their codes for lots of gold! Meet Judge Hakim, the newest…

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Reasons to Support Indie RPGs, Pt. 3

Word has it that the DRM inside EA’s hack-and-slash action RPG Darkspore has prevented anyone from playing the game for a week and a half now. We’re talking about a single player game that paying customers have been prevented from playing on their own PCs since October 18th due to…

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Some Thoughts On Gamification

I’ve found myself wondering about “gamification” with increasing frequency these last few months as various articles appear online to denounce it. What is it, exactly? And is it really as bad as they all say? What follows is a brief exploration of the concept and a look at its applications. …

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Griffin Interview

The Telepath RPG: Servants of God character Griffin is voiced by Ray Proctor, a professional actor with a PhD in Shakespearean studies. A couple of days ago, I got the chance to sit down and talk with him at length about Griffin. Ray had some fascinating insights to offer about…

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In Defense of “Gamification” in RPGs

Last week we had a double-barreled shotgun blast of opinion pieces advocating for RPGs to hide or drop some of their core conventions and abstractions. Tom Bissell, writing about Dead Island, complained about pop-up damage numbers in a real-world zombie RPG and landed a glancing blow against leveling and statistics-based…

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