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Messages - CraigStern

#5026
Quote from: Zackirus on July 08, 2010, 03:27:04 PM
Are their land masses beyond Cera Bella?

Yes. :)

Quote from: Duskling on July 21, 2010, 10:42:29 PM
Are you religious?

Read this.

@algebra15: Is the monster array a public variable? You might try broadening its scope by defining it as a public variable right after you declare the class. That's just a guess, though, since I don't know how you've got your game set up.
#5027
Random Projects / Re: Mystery Project
July 25, 2010, 06:31:09 PM
Quote from: KZ on July 25, 2010, 03:31:20 PMIs it telepath related?

It is! ;D I'll be announcing it once it's in a playable state, but not before I've released TSoG.
#5028
Random Projects / Mystery Project
July 25, 2010, 02:58:19 PM
I spent last night and all of this morning coding the groundwork for a really awesome engine in AS3. I can't say too much about it just yet, but I think you guys are going to be very happy once I announce it. ;)

First thing's first, though: I have to finish TSoG!
#5029
TSoG / Re: TSoG testing crew(first post updated)
July 21, 2010, 11:56:44 PM
Enemy AI is probably the area of biggest concern right now, bugs-wise.
#5030
TSoG Bugs / Re: Gaps in and bugs in enemy AI
July 19, 2010, 06:02:38 PM
Quote from: KZ on July 04, 2010, 05:47:50 PM
Just today, on the online version, but I wanted to verify with Craig first if he's updated AI since- the greater ghost gave a couple of very strange bugs whilst I was experimenting with it today, this one included.

If possible, a screenie would be helpful. Otherwise, I won't know where to look for the problem. :)
#5031
TSoG Wish List / Re: Make character move faster
July 19, 2010, 07:54:56 AM
Quote from: BasiliskKnight on July 18, 2010, 07:43:21 PM
When you are on the map

What does "the map" refer to? Do you mean walking around, or in battle?
#5032
General Discussion / Re: Defining an RPG
July 11, 2010, 06:19:01 PM
RPGs actually originated in turn-based tactical war games. Pen-and-paper RPGs, which are the direct offspring of those war games, are also turn-based, as were virtually all early CRPGs. I think it's defining RPGs too narrowly to say that they must all be turn-based to qualify, but there's definitely an historical link between RPGs and turn-based gameplay. ;)
#5034
TSoG Wish List / Re: Member Progress
July 08, 2010, 06:57:44 PM
KZ makes a good point--I've enabled these forums so you can attach .sol files directly to your posts. This explains how to find your saved game files.
#5035
Well, uh, considering that team members don't have levels, I wasn't really sure what you were getting at. :-\
#5036
Oh, sure. I have plenty of ideas. I'll probably pick one that will be relatively quick to develop, release it as a free browser game, then move on to another premium game.
#5037
If I don't answer a question, it's safe for you to assume that I don't want to. ;)
#5038
TSoG / Re: Can't Open Downloaded Demo
July 06, 2010, 11:43:43 AM
Go to the folder that the demo is installed in and double-click the exe file. Don't use the shortcut.
#5039
Forum Games / Re: No Pun Intended
July 05, 2010, 10:25:47 PM
185 rulers walked into a bar. The bartender said, "We don't serve rulers here."

"Oh, that's fine," said the rulers. "We're straight edge." :D
#5040
Quote from: Bromtaghon on July 03, 2010, 12:39:44 AMHow do you come up with plots for the Telepath series?
Can a unit have a counterattack that they can't normally use in-battle?

Second question first: yes.

I get plot ideas from all over the place. National and international political events, for instance, give me plot ideas. Other plot ideas come from history, and from thinking about the needs of the characters and how they would go about trying to achieve their goals.