- fixed: an XML formatting error was preventing the game from loading the dissident interrogation scene.
- fixed: Vengeance could be used through walls.
Due to the dissident interrogation bug causing a hard stop to player progress, pushed an update as version 0.9.80a with all of the above; pushed hotfix 0.9.80b with the below.
- added day logs to document the outcomes of various event battles, including Shadowling Grandpa, Strikebreaking, Save the Travelers, Duel in the Streets, Golem Attack, Thief Attack 1 and 2, both of the Heemank Ambani sparring battles, the Revenge Quest Battle, Battle in the Northern Stepwell, and Battle in the Smuggler Den.
- boosted the scariness of the golem reinforcements in the Golem Attack battle.
- fixed: there was a scripting error preventing the bandit fight from occurring during the second traveling merchant event.
- fixed: there was a scripting error preventing the fight from occurring during the blacksmith rescue event.
- fixed: the new code allowing skipping through certain early-game plot dialogue trees was causing a slew of null errors when activated.
On a side note, I just counted: there are 22 hand-designed battles in the game (12 random event battles, 5 hand-designed arena battles, and 5 hand-designed main plot battles) in addition to the game's limitless supply of proc gen fights. Not too shabby. :)
- fixed: Vengeance could be used through walls.
Due to the dissident interrogation bug causing a hard stop to player progress, pushed an update as version 0.9.80a with all of the above; pushed hotfix 0.9.80b with the below.
- added day logs to document the outcomes of various event battles, including Shadowling Grandpa, Strikebreaking, Save the Travelers, Duel in the Streets, Golem Attack, Thief Attack 1 and 2, both of the Heemank Ambani sparring battles, the Revenge Quest Battle, Battle in the Northern Stepwell, and Battle in the Smuggler Den.
- boosted the scariness of the golem reinforcements in the Golem Attack battle.
- fixed: there was a scripting error preventing the bandit fight from occurring during the second traveling merchant event.
- fixed: there was a scripting error preventing the fight from occurring during the blacksmith rescue event.
- fixed: the new code allowing skipping through certain early-game plot dialogue trees was causing a slew of null errors when activated.
On a side note, I just counted: there are 22 hand-designed battles in the game (12 random event battles, 5 hand-designed arena battles, and 5 hand-designed main plot battles) in addition to the game's limitless supply of proc gen fights. Not too shabby. :)