Telepath Tactics Kickstarter campaign is go!

Telepath Tactics has a new thing going for it, folks! It starts with a ‘K’ and ends with an ‘ickstarter,’ and it’s going to let me make this game everything that it can be. I am, of course, talking about a website that you should visit immediately. If you don’t…

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Telepath Tactics November 2012 update

Hello folks, and welcome to another update on the development of Telepath Tactics! Lots of great stuff has happened over the previous month. First, the title theme music is now complete and in-game. Second, Benn Marion has the game’s title screen art almost done: Pretty, no? The biggest substantive change…

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Unpredictability and control in turn-based combat: an examination

Unpredictability makes art interesting. Twists of plot, unconventional characterizations, and surprising character development engage a reader’s imagination; unique instrumentation, sudden shifts in time signature, or an unexpected chord progression delight the ear. So is it with games. Exploration, experimentation, discovery: all of these depend upon unpredictability, on gaps in the…

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Telepath Tactics October 2012 update

Another month, another update on Telepath Tactics! Much of this past month was spent wrangling: wrangling artists, wrangling with weird security-based behaviors in Windows, wrangling interface issues, and wrangling livestock. (Okay, just the first three.) First, on the art front: the fantastically talented Benn Marion is working on some proper…

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Telepath Tactics September 2012 update

Hey there folks, welcome to another update on our progress in developing Telepath Tactics! There were a few hiccups this month. First, I had a bit of a roommate transition, which resulted in my not having internet at home until late Saturday evening. This, in turn, made it impossible for…

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What makes a game indie: a universal definition

I’ve been content to stand on the sidelines of the “what is indie” debate for a number of years now, satisfied that whatever the outcome, it wouldn’t really matter. I no longer think that. When a multi-million-dollar game with a team of nearly 50, created with the backing of a…

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Telepath Tactics August 2012 Update

Hey, folks! It’s that special time once again, where I fill you in on all the goings-on in the development of Telepath Tactics. First and most importantly, Telepath Tactics now supports user-created campaigns! You may recall me mentioning last month that Telepath Tactics will have a single player campaign. Well,…

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