Telepath Tactics v. 1.036 patch

All right, everyone! I’ve got a handful of new fixes and improvements coming your way: to improve performance, the game now automatically removes all listeners from all characters and objects on the battlefield at the start of a CPU player’s turn. (It returns them to the battlefield whenever a human…

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Telepath Tactics v. 1.035 Patch

Hey folks! I got a bunch of bug reports after the last patch, so I cooked up some quick fixes. The changes: fixed a bug in which certain newly recruited characters (ones who weren’t under your control in a previous battle) would not show up in the Reserve Supplies screen…

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Telepath Tactics v. 1.034 Patch

Hey folks! I caught an issue in version 1.033 after uploading it Thursday, so this is mostly just a quick fix. The changes: fixed a bug in which character portraits would not load in deployment tiles on the battlefield. added a process to catch and correct the wrong campaign getting…

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Telepath Tactics v. 1.033 Patch

Sorry for the long period between patches, folks–I just moved to a new apartment this Sunday, and I only just got my internet turned on last night. Despite these delays, I’ve been working on new features and fixing existing issues. Here are the changes in version 1.033: fixed a bug…

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Tutorial: Making a Telepath Tactics Campaign, Part 18

<< Continued from Part 17 A. Creating a destructible object Destructible objects are the inanimate, interactive things you see on the battlefield: walls, doors, bushes, boulders, bridges, barricades, and so on. Anything that isn’t a character–but can still be damaged or destroyed–is a destructible object. As it happens, we already…

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Telepath Tactics v. 1.032 Patch

Hey folks! I just pushed another quick (but important) update: fixed a bug that I accidentally introduced in version 1.031 where the game would not save changes to your characters–or their equipment–in between battles. (For players starting new games, this manifested in the form of Emma being back to level…

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Telepath Tactics v. 1.031 Patch

Hey folks! Telepath Tactics was selected for the indie expo in Power of Play this weekend, so I was out there showing off the game. This cut into bug-fixing time somewhat, but I still managed to squeeze in a cluster of bug fixes and improvements for a new update: newly…

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6 reasons to pay attention to Telepath Tactics

Just yesterday, I finished patching out the last of the major issues in Telepath Tactics. Now seems like a good time to begin a second marketing push! For this reason, I’ve written the following article–aimed at the media, but probably of interest to others as well–explaining why this game is…

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Telepath Tactics v. 1.03 Patch

Hello everyone! You’ll be pleased to hear that I’ve finally tackled the game’s performance issues, wrestled them to the ground, and taken their lunch money. That is, uh…I may have lost track of where I was going with that metaphor. Anyway! The point is, Telepath Tactics is now running smoother…

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